[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Hey,
After playing as a power ranger with a LB/GS, I found out that ranger still lacks in being “archer”. Recently, we got some updates like stealth on Hunter’s Shot and I find it great, however we still lack serious damage unless we go straight zerk and pop every cd we have. I have couple suggestions:
First, Longbow. I find range requirement useless and not necessary.
1. Reduce damage of 1000+ shot as it is now, by 5-10%.Same damage for all ranges.
2. LB #1 skill redesigned for stealth.
Surprise Shot- 1.5 sec cast. Damage if moving – 200% normal #1 damage. If not moving during cast – 250% damage of . #1. Simple as that, nice burst damage.
2. Barrage, LB #5. Reduce cd to 10 seconds base. 1/2 sec cast, castable in move. Hits two-three times, each time cripple for 2 sec and 180% damage of each barrage tick as it is now.
3. Make pet evade on our dodge roll. Simple as that.
2. LB #1 skill redesigned for stealth.
Surprise Shot- 1.5 sec cast. Damage if moving – 200% normal #1 damage. If not moving during cast – 250% damage of . #1. Simple as that, nice burst damage.
I like your idea here. But, how does this sound?
If the Long Bow #3 (Hunter’s Shot) hits you gain stealth. “Hunter’s Shot” then changes to “Focused Shot” (Guild Wars 1 original skill name.) At this point you have the choice to stay in stealth for the remainder of the 3 seconds or you can use your new #3 “Focused Shot” and shoot your foe for massive damage thus revealing yourself and “Hunter’s Shot” will then suffer a longer cool down than if you stayed in stealth.
This would work similar to the Guardian staff skill “Orb of Light.” You have the choice to detonate the sphere, but it increases the cool-down of the skill.
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