Ranger Offhand Axe #4

Ranger Offhand Axe #4

in Suggestions

Posted by: Beothel.8420

Beothel.8420

The #4 ability is really only effective as a projectile finisher. It’s a total throwaway skill outside of that. For this reason, I would propose that it works like the Chieftain’s axe does – that it pulls in enemies hit on the return flight. This would give it a lot more synergy with other abilities, such as pulling enemies into traps or grouping mobs for AoEing with #5.

Ranger Offhand Axe #4

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Any type of CC can make a weak weapon to an OP weapon.

It’ll need to be tested first before it makes the change.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Ranger Offhand Axe #4

in Suggestions

Posted by: Beothel.8420

Beothel.8420

That’s true, it would need to be tested. However, the Axe #4 needs something to make it more useful than it currently is, and this synergizes very well with both Axe #5 and non-traited traps.

I wouldn’t anticipate it tests as overly powerful. Thieves and Necros both have similar abilities, and the Guardian has an AoE 600 range version of this ability.

Ranger Offhand Axe #4

in Suggestions

Posted by: Beothel.8420

Beothel.8420

Bump for feedback. I really feel the Offhand Axe lacks purpose for the Ranger. My proposal would make it’s role much clearer and more effective, but I’m interested to hear what people think/what other suggestions you’d put forward.