Ranger Pet

Ranger Pet

in Suggestions

Posted by: AreeSoothsayer.1068

AreeSoothsayer.1068

Right now the pets are basically cookie cutter designs. I had expected better with all the hype around them. Been playing since beta, waiting for any signs of a change. Nada. So I’ll toss out one of the more interesting ideas I had thought of for them.

When people are born they are usually gifted or ungifted in certain ways. Unnaturally clumsy or excelling in sports. Horrible at Math, astounding in Calculations leading to rockets heading into space.

So give the pets the same. 3-5 traits. 1 shown at capture. The others reveiled when they first trigger. Some, passive mostly, come into play immediately so when you catch one and check it over you see some of the hidden traits you didn’t see out on view. It’ll be random. Traits available to all. Giving passives, boosts, negative values, specific situation effects. The whole nine yards.

Just like everything else these special pet traits will have tiers. Basic, Fine, Masterwork, Rare, Exotic, Legendary.

Basic is usually the low level passives that give a boost/negative to a stat. 5% to toughness, ect.
Fine would have those passives a bit stronger 7%, but add in specific effects. Thick fur insulating from cold damage. Blubber for underwater or polar critters. The species specific stuff would start showing up here.
Masterwork is where the fun is. Special moves, 10% +\- values. Wider array/more powerful defensive/offensive values. Like Alpine wolf taking/giving more damage from Flame legion.
Rare This stuff can’t be found on the lower or higher tiers, anything rareis found only in rare. Adoring Master, allows the Master’s trait to go to 35 instead of 25. Stuff that affects traits, valueable abilities. Enhancing pet attacks. (Rare or above have no -value)
Exotic So very few, so hard to get. These are ones people will try catching pets for hours just to nab one. Example: Heroic Dungeon Diver: Inside of dungeons all the pets stats increase by 50%, 25% boost to speed, +200 to condition and healing. Usually very specific, but deliciously useful in those situations.
Legendary: Even one of these will make your pet noticable. Once unlocked the sheer potential of it shows in the eyes of your beast. Active abilities. Trait Enhancement. Event Triggered. Example: Zaihtan Bane, Inside of Arah when fighting against Zaihtan your pet goes on a frenzy. 2x gain in size, 2x stats, all new attacks.

No longer will 3 Rangers using Bears have the same bears. They won’t be built by a press by the dozens. Each one will be unique.

Ranger Pet

in Suggestions

Posted by: AreeSoothsayer.1068

AreeSoothsayer.1068

No responces at all, really? =\

Ranger Pet

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

I’m confused on how this works. So if two people charm the same juvenile animal, there’s a chance for them to have different bonus stats? Does that mean I would release and recapture an animal until I get the one I prefer?

I like the general idea of capturing ‘elite’ versions of pets, if only because it’s sort of like finding the elite skills in gw1. But then I would want that aspect as part of something every class could benefit from.

Ranger Pet

in Suggestions

Posted by: emikochan.8504

emikochan.8504

Bring back the pet evolution from gw1

Welcome to my world – http://emikochan13.wordpress.com

Ranger Pet

in Suggestions

Posted by: AreeSoothsayer.1068

AreeSoothsayer.1068

The first trait would show up. The ones that are active at all times would be visible. However those that require a specific action, defense, area or event to occure would be ?. Since the really, really good ones are specific types you’d have to unlock them one by one.