Ok, I have played pet classes a fair bit in several mmos now, and I’ve read a number of threads about rangers and pets here, and playing a ranger atm I really think pets need more health/resilience.
1. In a fantasy mmo like this, pets are meant to be companions, not disposable pixels
2. Pet choice and pet swapping ought to be primarily about strategy, not primarily an adaptation to the fact that pets just don’t live long enough. This is probably the biggest issue. So many people say they deal with the poor longevity of pets by having the same kind of pet, usually a bear, and by constantly swapping them. Imo, this is not in the spirit of the game.
If the main way of dealing with poor pet longevity is to swap, then Rangers may as well just have one pet with double the hp/resilience. I would much prefer this than spending my time constantly over concerned about my pet’s health. The Ranger could still have all the different pets to choose from, but can only swap ooc.
3. Pets shouldn’t be the limiting factor in deciding which build to go. They should complement and augment, not limit. Again, it ought to be about stratgey, not driven by the fact that their hp is too low. I’ve read a number of posts now that recommend players spec Beast Mastery (as well as only have bears and constantly swap), again, as the way to adapt to the fact that pets just don’t live long enough. Again, it doesn’t seem in the spirit of the game.
When a fight isn’t overmobbed, you can generally see your pet’s health to pull them back or swap. But when there are a lot of mobs or players too often by the time there’s warning that the pet needs healing, it’s too late. It’s good now that the pet self-heals ooc, but then Rangers are down an essential part of their gameplay. Sure, you can then swap pets, but then there is a cd penalty because you’ve swapped a dead pet.
Atm, pets are too unreliable, especially with all the other issues that I know are being looked at (which is great btw). Their low health really makes them a liability too often. I would like to read the rationale from Anet about why pet health/resilience is what it is atm, cos it really doesn’t seem to fit with the spirit of the Ranger and the game.
I’m not saying pets should be unkillable, there needs to be balance. But atm the balance is way out.
Ways to fix this:
1. double pet health (I think it’s really that bad)
2. make them much tougher
3. a bit of 1 and 2
the problem with these is that players would still use pet swapping and so in effect making one op pet., so other options:
4. provide a regular, reliable heal of some description, eg on autoattack either from the ranger or the pet, that isn’t limited by build or weapon.
5. or have just one much more resilient pet when in combat, and only be able to swap ooc … personally I prefer this.
I really want to enjoy the pleasure of choosing my pets based on strategy and managing them accordingly, but atm it’s hard to find situations where I can do that.
(edited by Zeelle.9245)