Before I even get started this is not another complaining thread SO PLEASE READ IT FIRST. Lets be honest the Ranger is one of the funnest classes in the game, However it is also one of the most irritating. The majority of this comes from the classes mechanic “Pets”. Whats wrong with pets? How can it be fixed? I’m No game designer but I have a few Ideas that will most likely not even be looked at. Why? Because the A-Net team is busy running a Massive Multi-Player game and I respect that. Why am I even posting then? IDK I feel like it.
Ok first off the title said it all pets feel like a built in DeBuff. Do I want to git rid of pet’s? Not no, but MISTS NO! I just don’t a total of 50% of our damage output should be so easily be ignored or outright eliminated so easily. Why? Its a class mechanic! Are warriors debuffed when they run out of adrenalin? Are Mesmers when they shatter or have their clones?Phantasm get destroyed? Nooo… Sure it should be noted that their are always consequences but why should the pets be so steep? Some could argue that you can swap pets. Once every minute or so? Well its alot quicker if they don’t die but even with good reflexes you only catch it about half the time.
Yes, I know the majority of the problem with pets is a lack of good AI. Primarily their unresponsiveness, Inability to dodge, and more often than not inability to hit moving targets. How can these be fixed? I have a couple of Ideas.
Unresponsiveness- Not much can be done on this other than looking at cast times and Ect. I’m sure A-Net is on this.
Inability to Dodge- Dodges can be difficult to map. I mean the only enemies I even see dodge are bandits and they SUCK at it. I mean really suck like dodge strait into an arrow suck. So what can be done many have suggested pets have a resistance or immunity to AoE. Sadly i don’t think A-Net will take this approach. Why do to the nature of GW2 combat lets say 75% give or take 10% of all attacks in the game are AoE. And honestly thats a little overpowered in my opinion. I have two suggestions.
“Combat Stow” -Combat stow will stow your companion IN combat allowing a clever ranger to stow his pet during AoE spikes in dungeons and PvP. Sure some rangers will Perm stow their pet but let them suffer a 50% DPS loss. I can see how this might be trouble as you might not be able to keep up with Pet health while they are stowed.
Pets gain invulnerability during a rangers dodge and/or will always run and/or “port” to the rangers side when he/she dodges. I could see people abusing this however if the pet could not attack during said invulnerability frame then I don’t see alot of problems other than getting it to read and making sure the timing on it is reasonable enough keep the pet alive and not interfere with the pets ability to aid the ranger.
Pets not being able to hit moving targets: I have one solution.
I noticed that my Pet Drake-hound and Jungle-Spider have no problem hitting foes most of the time. Why is this? One the spider is a ranged pet. Two the Dog has a distance closer. I purpose that all non ranged pets are given a distance closer problem pretty much solved. Then again I am pretty big on cripples in game so… that might just be me.
Please no A-Net roasting, Feel free to support or nitpick my ideas. Cheers!
Also A quick not. Why does the pet have to count for 50% why not bring that down to maybe 25%. Maybe?
Also this is not a pet hate thread this is a constructive criticism thread to help improve pets!
(edited by Moderator)