Ranger pets should be able to capture nodes

Ranger pets should be able to capture nodes

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Posted by: ensoriki.5789

ensoriki.5789

As well as cap buffs and use the trebuchet.

The great forum duppy.

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Posted by: Liewec.2896

Liewec.2896

you’re behind, they can already do all of that, they just can’t do much of anything else!

edit: nvm i thought you said warriors.

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Posted by: DrLane.5248

DrLane.5248

Yeah thats one of the crucial thing missing on ranger. COnsidering most ppl playing it are pros , no doubt they need some buff again while badbad elementalist just deserve more nerf …

[SmK]Tapss , pvp and <°)))))><

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Posted by: LoneDeranger.5963

LoneDeranger.5963

This seems like the right thread to post my somewhat more serious suggestion:

Allow rangers to “switch consciousness” with their pet so that the player can directly control the pet while the ranger is being controlled by the AI.

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Posted by: Cirax.9231

Cirax.9231

^That would be sooooo cool – I’d roll a ranger for that reason alone.

Ranger pets should be able to capture nodes

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Posted by: pot.6805

pot.6805

Ranger pets should be able to pve farm gold for you.

BeeGee
Beast mode

Ranger pets should be able to capture nodes

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Posted by: Luthan.5236

Luthan.5236

You should be able to rally from killing a ranger pet.

Ranger pets should be able to capture nodes

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

You should be able to rally from killing a ranger pet.

Good point, but you aren’t able to kill a pet. It has more sustain than a guard.

Read It Backwards [BooN]

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Posted by: Lonny.9873

Lonny.9873

Vote 4 Pet-Downstate…

X Requiem X – [REQ]
Sela Nox – Mesmer
Medania – Thief

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Posted by: Dardamaniac.1295

Dardamaniac.1295

We must be playing different games..Pets miss their attacks cause you know..They cant attack moving targets.
Heres the video and plz before you talk make some research
http://www.youtube.com/watch?v=5iK-QnDSKys

Its an old video and this has been improved but still the pets DONT ATTACK MOVING targets.They stop and start a animation for autohit and other skills too..Wolfs aoe OP fear had a 3secs animation……3 kitten secs animation,if you cant dodge this dont name it OP.

@Empathetic Fighter
Cats: health increased from 13,000 to 14,868; armor is 1374 (no change).
You cant kill something with 14,868 hp and 1374 armor.Sure it can heal and stats improve if you trait BM but still its one build that is focused in using pets.You wish for BM builds to have weak pets that die easily?

All of you who claim that pets are OP now that their hp increased take a test,record it in a video and show it to me here…Make a Ranger,take the Fire Drake pet,got Mists and try landing just once the F2 skill….Without using any cripple or chill effect.Do it now that the skill has half casting time and imagine how it was when it had double…From 3secs went to 1,5….If you do this and hit the whole skill then i will ask you apology and ill never post in QQ Ranger threads.Till then first test the class and then judge plz,its more constructive than throwing accusasions

(edited by Dardamaniac.1295)

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Posted by: Clip.6845

Clip.6845

Vote 4 Pet-Downstate…

Laying on it’s back, putting it’s paw up to heal itself.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

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Posted by: Fenrir.3609

Fenrir.3609

Pets miss their attacks cause you know..They cant attack moving targets.

Bit like most players then :p

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Posted by: KarlaGrey.5903

KarlaGrey.5903

As well as cap buffs and use the trebuchet.

Judging from the replies, you honestly need to add sarcasms tags next time.
/facepalm

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Pets miss their attacks cause you know..They cant attack moving targets.

Bit like most players then :p

Thats what im talking about.Ppl doesnt know what pets do.Well my friend name one autohit that has casting time.Its not like players who can be behind a target and land attacks while moving…Imagine to follow a target and everytime you want to hit to stop moving and start a animation…No this isnt like most players now

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Pets can so easily be kitted..Its a fault revealing this to you but if it makes you stop complainig it fits me

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Posted by: Fenrir.3609

Fenrir.3609

Pets miss their attacks cause you know..They cant attack moving targets.

Bit like most players then :p

Thats what im talking about.Ppl doesnt know what pets do.Well my friend name one autohit that has casting time.Its not like players who can be behind a target and land attacks while moving…Imagine to follow a target and everytime you want to hit to stop moving and start a animation…No this isnt like most players now

You missed the joke it seems.

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Posted by: Med.6150

Med.6150

The sad truth is, I am more scared of NPCs in matches than of players. Phantasms, ranger pets, turrets, clones, flesh golems you name it. They are smarter than 95% of the players and they react faster too.

NPCs are way too powerful and they keep getting buffed each patch.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I thought this thread was srs?
Well then: A pet can destroy the treb solo, while the ranger is on the node. The pet can interupt orb-capping and buff-capping without the need of the ranger itself to be there. The ranger has high-survivability due to protection, regeneration and perma-dodging, while doing high dmg output. If fighting on the node a pet has a high-chance to hit the target actually. (even wihout cripple,chill)
The ranger lacks in teamfights due to no support or AoE-dmg. That’s why he never took the ele’s position.

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Posted by: Syko.3726

Syko.3726

Stop complaining about rangers, are you all eles ?

Besides even tho eles got nerfed, it’s still a class with very high skill cap, just l2p and find new builds you’ll see how good it is..

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Posted by: Dardamaniac.1295

Dardamaniac.1295

For 2 days now i see a lot of threads “Rangers-Pets are OP”..Its a shame you know…We have to rely on our pets and still ppl wish that they should stay broken and disfunctional.I also agree at Warrior need buffs and Eles needed this nerf still i never complaint about Mesmers Elite skills being awesome,or for Thieves having to much stealth..I just accept that classes must bring something to the table to be viable

(edited by Dardamaniac.1295)

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Posted by: Archaon.6245

Archaon.6245

This seems like the right thread to post my somewhat more serious suggestion:

Allow rangers to “switch consciousness” with their pet so that the player can directly control the pet while the ranger is being controlled by the AI.

Usually seem like they’re both AI controlled already….one spamming sbow autoattack stacking bleeds + random dodges and heal if needed and the other running around dealing dmg, reminds me those gw1 chinese farm bots..

(edited by Archaon.6245)

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I thought this thread was srs?
Well then: A pet can destroy the treb solo, while the ranger is on the node. The pet can interupt orb-capping and buff-capping without the need of the ranger itself to be there. The ranger has high-survivability due to protection, regeneration and perma-dodging, while doing high dmg output. If fighting on the node a pet has a high-chance to hit the target actually. (even wihout cripple,chill)
The ranger lacks in teamfights due to no support or AoE-dmg. That’s why he never took the ele’s position.

I can understand your conserns for the leash range..Although everything you named comes with 1 build…BM,beastmaster+healing+toughness+cond dmg…This build it relies in pets doing dmg and its a single target build as you said..So ill ask you again.Why you want pets to be weak in a Pet focused build?Its like you asking for weak meditation skills in a meditation build….

Ranger pets should be able to capture nodes

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I thought this thread was srs?
Well then: A pet can destroy the treb solo, while the ranger is on the node. The pet can interupt orb-capping and buff-capping without the need of the ranger itself to be there. The ranger has high-survivability due to protection, regeneration and perma-dodging, while doing high dmg output. If fighting on the node a pet has a high-chance to hit the target actually. (even wihout cripple,chill)
The ranger lacks in teamfights due to no support or AoE-dmg. That’s why he never took the ele’s position.

I can understand your conserns for the leash range..Although everything you named comes with 1 build…BM,beastmaster+healing+toughness+cond dmg…This build it relies in pets doing dmg and its a single target build as you said..So ill ask you again.Why you want pets to be weak in a Pet focused build?Its like you asking for weak meditation skills in a meditation build….

Dude… it was an obvious sarcasm-joke-thread. Please don’t take it serious. Allthough I find BM-Rangers one of the best builds at the moment, it’s not op or need a nerf.
Time to relax and calm down

Read It Backwards [BooN]

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I thought this thread was srs?
Well then: A pet can destroy the treb solo, while the ranger is on the node. The pet can interupt orb-capping and buff-capping without the need of the ranger itself to be there. The ranger has high-survivability due to protection, regeneration and perma-dodging, while doing high dmg output. If fighting on the node a pet has a high-chance to hit the target actually. (even wihout cripple,chill)
The ranger lacks in teamfights due to no support or AoE-dmg. That’s why he never took the ele’s position.

I can understand your conserns for the leash range..Although everything you named comes with 1 build…BM,beastmaster+healing+toughness+cond dmg…This build it relies in pets doing dmg and its a single target build as you said..So ill ask you again.Why you want pets to be weak in a Pet focused build?Its like you asking for weak meditation skills in a meditation build….

Dude… it was an obvious sarcasm-joke-thread. Please don’t take it serious. Allthough I find BM-Rangers one of the best builds at the moment, it’s not op or need a nerf.
Time to relax and calm down

Im totally calmed and relaxed.Well,theres a difference between sarcasm and irony..This thread imo leans more to the irony

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Posted by: Med.6150

Med.6150

Saying BM build is not OP is admitting to be totally ignorant. Bunkers are not supposed to kill anything quickly. Retaliation has been nerfed repeatedly so that guardian bunkers wouldn’t be killing glass cannons but instead depend on stalling long enough for reinforcements to come in.

BM rangers are bunkers, yet they kill most glass cannons in less than 20 seconds. Glass cannons can not even pressure bunker rangers, unless they are thieves coming out of stealth, simply because of the spike damage they take.

And if you are a thief, you better be aware of the pet at all times, because you risk taking 15k damage in a span of 3 seconds with a double f2 from ravens for instance. Ironically the thief can not even come close to dealing that amount of damage to the ranger.

NPC burst > thief burst.

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Posted by: MaXi.3642

MaXi.3642

rangers pets should be able to do meal for you while you are playing! definitely!

PS: i hope this is a troll topic, it looked like it as i have read the first post

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Posted by: Julius.1094

Julius.1094

They need to add an animation to ranger pets so that when a BM ranger’s pet two shots you he proceeds to pee on your body to make a statement.

Vidallis – 50 Shades of Pink – Engi/Warrior

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Posted by: firebreathz.7692

firebreathz.7692

They need to add an animation to ranger pets so that when a BM ranger’s pet two shots you he proceeds to pee on your body to make a statement.

It’s not to make a statement… he’s just marking his territory as your now his biatch

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Posted by: Psychogene.6780

Psychogene.6780

Rangers are clearly lacking, and need a new utility to compensate for warrior’s being buffed.

“Search and Destroy” – 10 second cooldown, unlimited range
Your pet grows three time in size, gains 300% movement speed, 300% damage,1000% toughness, 1000% vitality and 300% critical damage and is immune to stuns and conditions. Your pet seeks out the enemy Warrior anywhere on the map and aggressively hunts them down. Once defeated your pet gains permanent stealth and waits outside the enemy base, ready to resume his mission.

This is a much needed skill in my opinion to combat the insanely power that warriors now wield since this patch.

Ranger pets should be able to capture nodes

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Rangers are clearly lacking, and need a new utility to compensate for warrior’s being buffed.

“Search and Destroy” – 10 second cooldown, unlimited range
Your pet grows three time in size, gains 300% movement speed, 300% damage,1000% toughness, 1000% vitality and 300% critical damage and is immune to stuns and conditions. Your pet seeks out the enemy Warrior anywhere on the map and aggressively hunts them down. Once defeated your pet gains permanent stealth and waits outside the enemy base, ready to resume his mission.

This is a much needed skill in my opinion to combat the insanely power that warriors now wield since this patch.

Oh man . . . I laughed so hard. Made my day!

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Posted by: Fenrir.3609

Fenrir.3609

This thread has been moved to the Suggestions forum? Not sure it was entirely serious…

(edited by Fenrir.3609)

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Posted by: Archaon.6245

Archaon.6245

lol they moved it….brace yourself, pets capping points incoming in next patch

Ranger pets should be able to capture nodes

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Posted by: Archaon.6245

Archaon.6245

Rangers are clearly lacking, and need a new utility to compensate for warrior’s being buffed.

“Search and Destroy” – 10 second cooldown, unlimited range
Your pet grows three time in size, gains 300% movement speed, 300% damage,1000% toughness, 1000% vitality and 300% critical damage and is immune to stuns and conditions. Your pet seeks out the enemy Warrior anywhere on the map and aggressively hunts them down. Once defeated your pet gains permanent stealth and waits outside the enemy base, ready to resume his mission.

This is a much needed skill in my opinion to combat the insanely power that warriors now wield since this patch.

This…and a built in rocket launcher on pet’s back of course…

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Posted by: Sirius.4510

Sirius.4510

Screw capping points, I want to see the treb suggestion happen. A bear operating a siege weapon would be the funniest thing ever.

Just a random PuGgle.
Stormbluff Isle ( http://www.stormbluffisle.com )

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Posted by: Astral Projections.7320

Astral Projections.7320

This seems like the right thread to post my somewhat more serious suggestion:

Allow rangers to “switch consciousness” with their pet so that the player can directly control the pet while the ranger is being controlled by the AI.

That would be great. You can operate the trebuchet in animal form while sending the ranger form to duel the enemy with the one handed sword.