(edited by tom.7468)
Rare dungeon armor
Honestly I sort of like that idea however it could use a bit of fine tuning.
Maybe the Bosses / Chests drop loot based of that dungeon.
IE CoF; You’d get a chance at Charr based weapons, and runes. As well as a chance of a CoF Transmutation Stone.
and while I’m at it… Why not lower 90% of the games Dungeon bosses HP by about 25%. There is no rhyme or reason they have that much HP besides a Time Dump. After the first 25% of their HP we understand their skill set and how to survive. The last 75% is just overkill repeat. The 10% I’m excluding are the dynamic ones with different Phases.