Re-design CM to be extremely ranged oriented

Re-design CM to be extremely ranged oriented

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Caudecus manor looks great as a gun-shooting dungeon. The bandits with guns makes it even better. It is a pity that CM is a regular dungeon instead of a range-oriented dungeon.

First,

  • Nerf the hp of bandits so that they scale to the amount of time it takes to kill during range.
  • Give every ranged bandits the ability to use “distortion.” A skill available from Bandit archers. Except, it blocks only projectiles. This is the “Take cover!” skill for bandits.
  • Give every ranged bandits a 0 recharge knockback. Bandits does not use this while in distortion.
  • Have many low hp bandits that can be killed in a single shot and a few large hp bandits.
  • The trash bandits with large hp can cause cripple in all their attacks.
  • All melee trash bandits can be one or two-shotted.
  • Bandit archers gets perma-stealthed. However, they lose stealth when attacked. It is for that sniper feel.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Re-design CM to be extremely ranged oriented

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

This is a joke right? O_o