Re-evaluate World Boss scaling

Re-evaluate World Boss scaling

in Suggestions

Posted by: Juzztn.1305

Juzztn.1305

Now that the game has been out for a couple of months most people are reaching higher levels. This means lower level characters won’t have the pleasure (or pain) of zerging a world boss. In my experience with my lower level characters I can usually find a group of 7-10 around a boss but sometimes it’s lower.

Take for instance the Flame Legion Shaman in the Charr starting area. I tried to tackle him today to no avail. I was able to join 4 other players but even with the five of us we couldn’t take him down. Our failure was due to two big factors:

1) The Shaman still scales for massive, zerg level damage even though its only a dungeon’s worth of players.

2) The Flame Legion mobs surrounding the Shaman respawn so quickly you can never just focus on the shaman, and can quickly become outnumbered.

I think it’s a good time to start looking back over the scaling mechanisms and make them more compatible with smaller groups, even soloable.

NOTE: I’m not saying the big bosses should be easier. Things like the Swamp boss from the human area are meant to be large group events. My concern is with the smaller (in size and importance) bosses like the Flame Shaman.