(edited by Ronah.2869)
Re-work the story cutscenes (new perspective)
It seems more of a choice in style, I don’t think it’s game breaking, I.e. the game does not break because of this artist choice.
An animated cut scene maintains the feeling created between the player and the character but as they are now in the game, the story cut-scenes are totally breaking this bonding and making the story very impersonal = it’s like watching a talk show or a news bulletin
I know it will cost too much to make new animated cut scenes, but here is a simple compromise to make it more personal without much effort.
Make the cut-scenes interactive:
- The camera should be free to rotate around the characters who are talking and let the player control its rotation, zoom level and position with small restrictions like height, zoomed out
- Always start the cut-scene from the player’s perspective = camera from behind the player’s character in relation with the camera position from the slider option in the menu
- Place the characters in the “real” environment of the mission and not in front of some painted background. If there are more then 2 characters involved in the cut-scene, place them all in there so the player can see them all.
- Always make the character(s) walk a little before starting to talk
(edited by Ronah.2869)
It seems more of a choice in style, I don’t think it’s game breaking, I.e. the game does not break because of this artist choice.
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