Rebalance new Celestial-type Items

Rebalance new Celestial-type Items

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Posted by: WhedonGaming.8016

WhedonGaming.8016

how is it that jewelry gets crit damage lowered by a few percent and normal two-handed weapons get 9% crit damage, but these new items get a ridiculous amount of stat boost (really, they should all be lowered by 20 points), but they also get HIGHER crit damage?!?! please rebalance these items. they’re ridiculous how they are.

at the very least, have all two-handed weapons have 10% crit damage and lower the new items to 6% for two-handed and 3% for one-handed.

Rebalance new Celestial-type Items

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Posted by: Weirwynn.2390

Weirwynn.2390

So tell me, what is greater—ten percent of one hundred, or eleven percent of ninety?

The new celestial pieces are far from overpowered. For most people, they will be a new magic find set that sucks slightly less. For an ideal hybrid build, they’re still a trade-off of damage for survivability.

Rebalance new Celestial-type Items

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Posted by: Zacchary.6183

Zacchary.6183

You can have all the crit damage in the world but it wont mean that much to you if you dont have any precision to get it to work often enough to make any difference.

Rebalance new Celestial-type Items

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Posted by: WhedonGaming.8016

WhedonGaming.8016

100% crit change out of stealth says different, coming from a thief. i dont need precision. other classes use fury and dont really need very much precision outside of jewelry. this stuff needs to change. role a build with everything celestial and see what it does.

Rebalance new Celestial-type Items

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Posted by: Weirwynn.2390

Weirwynn.2390

100% crit change out of stealth says different, coming from a thief. i dont need precision. other classes use fury and dont really need very much precision outside of jewelry. this stuff needs to change. role a build with everything celestial and see what it does.

It, however, does need power, which the celestial equipment had a mediocre amount of. Try using it first, then tell me it’s overpowered.

Rebalance new Celestial-type Items

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Posted by: WhedonGaming.8016

WhedonGaming.8016

people in game who have rolled full celestial gear are telling me they think the stats should be lowered also, and the crit damage should be balanced with the rest of the jewelry and weapon sets. the increase to condition damage alone can make up for the change in power.

Rebalance new Celestial-type Items

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Posted by: Silverdawn.8947

Silverdawn.8947

Use it if you think it should be nerfed. The devs will nerf if it becomes too popular.

Rebalance new Celestial-type Items

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Posted by: Weirwynn.2390

Weirwynn.2390

people in game who have rolled full celestial gear are telling me they think the stats should be lowered also, and the crit damage should be balanced with the rest of the jewelry and weapon sets. the increase to condition damage alone can make up for the change in power.

It’s been ten days since they were introduced, which means ten guaranteed charged quartz. You would have to have gotten two more charged quartz per day from your personal quartz node in order to have a full set of armor, ergo, no one has a full set yet. Personally, I have replaced the chest and legs on my rare magic find set with exotic celestials, and not noticed any appreciable difference.

Now, as for the no doubt unbiased anecdotal claims by these people who are being absolutely truthful about their equipment sets…

First off, condition damage is also irrelevant to critical damage. The worth of the critical damage on celestial gear is less due to the lack of power. As I said originally, 10% of 100 vs. 11% of 90.

And no, as I also said, even for a hybrid power/condition damage build, the numbers say it doesn’t even come close to making up for it. According to the number-crunchers, a might-stacking grenade engineer will lose about 12% of their damage going from rampager’s to celestial. The question is whether or not the gain in defensive stats is worth the loss of damage.

Celestial will, quite simply, never outdamage a glass-cannon gear set, so long as you compare against the appropriate gear. You could say it will out damage berserker’s on a condition build, but so will a dozen others.

It’s not better damage for power builds than berserker’s.
It’s not better damage for hybrid builds than rampager’s.
It’s not better damage for condition builds than rabid.

Rebalance new Celestial-type Items

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Posted by: WhedonGaming.8016

WhedonGaming.8016

lol. they’re just using the build sites to see the numbers i would have to assume. and condition damage is over time, so an immediate drop is worth the trade if you’re building for it. plus, you gain tank and better crit damage % (although the raw damage is less, its still a higher percent, which shouldn’t happen. otherwise, why would the jewelry lower the crit damage? why would the 2 handed weapons lower the crit damage? balance, right? celestial shouldn’t be any different).

Rebalance new Celestial-type Items

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Posted by: Weirwynn.2390

Weirwynn.2390

lol. they’re just using the build sites to see the numbers i would have to assume. and condition damage is over time, so an immediate drop is worth the trade if you’re building for it. plus, you gain tank and better crit damage % (although the raw damage is less, its still a higher percent, which shouldn’t happen. otherwise, why would the jewelry lower the crit damage? why would the 2 handed weapons lower the crit damage? balance, right? celestial shouldn’t be any different).

You claim to have information from people who actually have it, and now you backtrack and they’re just theorycrafters? You don’t even address that there are better sets of equipment for hybrid builds?

Yeah, okay, I’m done here. This is pointless.

Rebalance new Celestial-type Items

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Posted by: Zacchary.6183

Zacchary.6183

100% crit change out of stealth says different, coming from a thief. i dont need precision. other classes use fury and dont really need very much precision outside of jewelry. this stuff needs to change. role a build with everything celestial and see what it does.

Nice assumption but I don’t use stealth.

Rebalance new Celestial-type Items

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

low power and precision means your crit damage usefulness is severely lowered
celestial isnt OP because it isnt good at anything

direct damage – berserker
hybrid damage – rampager
cond damage – rabid
tankiness – soldier/knights/cleric

still going to get a full set for my ele…. but ill probably end up using berserker in pve and soldier/zerker in wvw anyway

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]