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Posted by: NinjaEd.3946

NinjaEd.3946

Couple topics I find to be avoided by these past month patch notes. Talked to death by the forums and map chat, some things that just don’t have their place in this game. Many things have been done right in this game imo, MANY things. But a few of these aspects are just plain sloppy. Either as a lazy/cheap method to “solve” a problem or simply other methods present much more problems.

Dungeons

I can talk on and on about how sad most dungeons are. Just dps, swing here, run here to get ooc, rinse repeat, the list goes on. I’d rather just suggest a change to the rewards.

Time should be parrallel to reward. The longer a dungeon is, the more rewarding it should be. However putting this in plain terms seems silly because not everyone wants to run arah exp for “the best potential loot”. So to be more specific, a dungeon check list. Every event, and every moment should have it’s own checklist (many do already). Also there should be optional objectives OUT OF THE WAY that players can choose to do. The end reward chest would be based off this checklist whether it be bonus coin (past 26 silver) bonus karma, exp, tokens, possible daily drop (bl key, merchant express, trans crystal, etc) for doing the full list. This would not only add the exploration element most dungeons are missing, it would make farming less of a cycle and DR more reasonable. Atm DR sets in after just 1 run, so why not make quality over quantity? 1 run should suffice and last some time. Just sayin…

RNG

All games have it, some more than others. In gw2, I feel like this is over used. Not only does it leave a bad taste in new player’s mouths, it upsets the older players who play consistently and gain nothing. For the most part rng is skin related so there isn’t some stat bonus or anything, so why is rng the only path involved? Between events like wintersday, secrets of southsun, and dragon bash I can’t decide which I hate more (rng, love the events). I opened over 3500 chests for dragon bash and recieved 1 ticket. Other people have opened about 500 or so and received multiple. If rng is the only solution to a problem in an upcoming event, post pone the event. Take the time and release it “When it’s ready” so people can safely tell themselves that there will be some reward this time. Precursors are also entirly rng based. Many people I talked to simply refuse to make a legendary because they gave up on the precursor. Many suggestions have been made in the forums about precursor aquisition and some have been reasonably fair. RNG is just rude…

To wrap it all up, I wish content was released when it was ready, as promised. I’d rather wait for really good content (F&F) than be dished out updates that just make me pull my hair out trying to get a skin (southsun, dragon bash, w/e is next ><). I continue to play for wvw and to get my fractal hammer (1 day) but overall I’ve lost interest in pve. I don’t feel rewarded at all for playing (100% map, Dungeon master, 6k+ achievement points, partook in all living story content so far.) I have most skins I wanted but many are out of grasp due to rng :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Yup. RNG needs to go. I can accept it’s presence in the BLT chests but it shouldn’t exist in anything else. If you just want to have the Dragon Coffers drop a random amount of candy and fireworks sure. Put the weapon skins somewhere else where players can either earn them or purchase them.
I definitely agree with your suggestions on Dungeons. it would fix a lot of the issues with players just running the shorter dungeons over and over again. People might be willing to do the others if the reward reflected the time input.

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Posted by: Redbear.5910

Redbear.5910

The only way to stop this is to stop playing for a while.
I tried to make suggestions but not even a peep from A-Net what they are planning for the future in this game. Also some promise they made at the start of the game they never kept so far. Iam still swinging that sword or gun with autoattack. not fun.
My efforts has like zero influence in the world or town for that matter.
Living story has alot of boring archieves to do. dragon bash like eating candy etc.
After one time in the dungeon you mostly give up on doing another one. because you dont get anything out of the dungeon. so after you made it once there isno or little motivation to go back. this really has to change.

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Posted by: NinjaEd.3946

NinjaEd.3946

Well a direct response from anet is rare for the obvious reason. There are a TON of people asking for a response. No company has the time or resources to answer every forum post individually.

F&F was good because by doing the dungeon, it led to a skin. You may not of liked the skin but you knew you were getting it. In Dragon bash, it’s the same although many of the achievements are a chore rather than an activity. Sky pirates achievements don’t promote healthy team play and reward you with a mini which, some may like but as the ONLY reward isn’t fair.

I’m positive it takes time to make these dungeons and all that effort leading to 1 mini is just a waste of time tbh. The thing that made me fall in joy with Guild wars title is how skins is the reward. I don’t have to grind for weeks/months to get some small stat bonus so people can accept me as “good”, I’m good because of my experience so skin rewards are awesome. Getting these skins just seem poorly done however, I shouldn’t have to focus on buying (I farmed over 500, unless you primarily farm chests you arn’t going to get much, plus the chests are cheap to purchase) an item that has a small chance of having what I want. I shouldn’t have to rely only on rng for something rewarding, period.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Redbear.5910

Redbear.5910

maybe they shouldnt answer every question but answer the most answer the most common questions would be a start and what they have planned for this game is something a gamemaker should make time for or just quit making games.

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Posted by: NinjaEd.3946

NinjaEd.3946

Sotg tuesday July 2nd from my understanding. They do these to give a good chunk of info. They arn’t often but they help. MY issue however isn’t so much about content being released as much as teasing us with rng and nerfing rewards through dungeons.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”