Reconsider status caps

Reconsider status caps

in Suggestions

Posted by: Jarin Arenos.2736

Jarin Arenos.2736

It’s starting to frustrate me a bit that my guild has to avoid certain group compositions so as not to have more than one or maybe two condition-damage-based teammates. Why should we be penalized for wanting to bring a necro and a bleed warrior? But that bleed stack hits 25 and stops moving, and suddenly both characters are doing 2/3 of their normal damage potential. There really should be some sort of compensation for lost stacks past this cap. What are the issues with raising this cap? You’re still balancing individual classes around maximum condition potential. Why the arbitrary nerfing of certain group compositions?

Reconsider status caps

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Stacks past the cap should add duration, by dividing their duration by 25 and adding that to all the other stacks.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Reconsider status caps

in Suggestions

Posted by: Jarin Arenos.2736

Jarin Arenos.2736

That would certainly be better than nothing. Though you’d still be penalizing groups that run with two good bleed characters, or three halfway-decent ones, as those stacks would be at 25 constantly anyway.

Seriously though, condition damage is already penalized by removing any possibility for burst. Why is it limited even further? It’s not like bosses cap out at “X00 direct DPS” they can take at once or something. Why are conditions the whipping-boy here?

(edited by Jarin Arenos.2736)