Reconsider status caps
Stacks past the cap should add duration, by dividing their duration by 25 and adding that to all the other stacks.
That would certainly be better than nothing. Though you’d still be penalizing groups that run with two good bleed characters, or three halfway-decent ones, as those stacks would be at 25 constantly anyway.
Seriously though, condition damage is already penalized by removing any possibility for burst. Why is it limited even further? It’s not like bosses cap out at “X00 direct DPS” they can take at once or something. Why are conditions the whipping-boy here?
(edited by Jarin Arenos.2736)