Redesign Dungeon System - Simple Fix

Redesign Dungeon System - Simple Fix

in Suggestions

Posted by: Ethics.4519

Ethics.4519

I believe the issue with dungeons is that there are hardcore players that want a challenge, and casual players that just want to have fun.

Since there are different explorable paths, why not just make them easy to hard? For example with AC. It’s a BEGINNER dungeon, yet it has been redesigned for level 80s.

My Suggestion: have different difficulty scales with different rewards.

AC path 1: Easy – 10 tokens
AC path 2: Medium – 30 tokens
AC path 3: Hard – 60 tokens

CoF is already like this. Easyp1>Mediump2>Hardp3. But there are the same rewards.

Any feedback or opinions?

RIP in peace Robert

Redesign Dungeon System - Simple Fix

in Suggestions

Posted by: One Prarie Outpost.4860

One Prarie Outpost.4860

AC is a level 35 dungeon. It should be level 35 hard on all paths.

Redesign Dungeon System - Simple Fix

in Suggestions

Posted by: Ethics.4519

Ethics.4519

AC is a level 35 dungeon. It should be level 35 hard on all paths.

But then that means level 80s will farm that exclusively as it will be easier (with the same rewards) and nobody would really touch Arah, which would be the hardest at level 80.

Also, this is aside from story mode. I think story mode should be a piece of cake, as the people who might do story mode are interested in the story, not a super tough challenge. But that’s a different story (pun intended).

RIP in peace Robert