Redesign Orr.

Redesign Orr.

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Posted by: Kite.2510

Kite.2510

The Orr areas suffered since the launch of the game. Both the area and the enemies seemed rather monotonus, and the main (only) reasons to be there is them being end-game areas with the latest rewards and having the last bits of personal story and dungeons.
The area look ugly! There was little variety to the enemies and the whole area looks like ruins being risen out of water (as it was intended, but still not nessessary good to look at).
Personally I would have done it deferently!

  • I really liked the consept of the risen not seeing that they are dead, thinking that their City still exist and they are still living on it. I would have enhanced that by making a ghostly illussion of the actuall City that the player would see upon stepping in Orrs boarders. The city would look ghostly but intact as if the ghost of the buildings are still standign and only once you get near an actuall structure you’ll actually the ruins behind it. This illusion will break once an area’s major boss is defeated making the area look excactly like it currently is untill it respawns and doing so will lessen the enemies in the area.
  • I would make the bosses a bit more epic, and have them feel like the dragon champion fights. Currently they are just frustratingly hard mobs. I would also give them more reasons for players to farm them as they do the champions, like better or rare rewards.
  • It’s obvious that in the first area where you attack Orr in 3 fronts didn’t go as it was originally invisioned by the devs. Everyone goes from the one land route as they dislike the underwater combat that the 2 other routes have. I can’t help but think that the devs intended at least one of the other two roots to future ship transortation events with naval combat and an epic landing on Orr, but then realised that their engine doesn’t support moving platforms. Once the moving platforms issue gets resolved, I would like to see the attack in Orr being as epic as that, and then make the third real underwater route become faster and easier to make up for the underwater combat. I would also put a timer appear 3 minutes before an assult is launched, to make players gather to that place. The music should be something like this.

I see a lot of wasted potential here, but it’s never to late.

…and don’t be toxic!

Redesign Orr.

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Posted by: monkey.6702

monkey.6702

wow, just …wow

Redesign Orr.

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Posted by: Kite.2510

Kite.2510

IMO a lot of things could become much better once they add moving platforms in their engine. Imagine how the Honor the waves would looked a lot more like a ship and less like an typical building if it was moving, or imagine a new generation of jumping puzzles when the platforms are moving, or even better, imagine Zhaitan actually sitting on your ship in Arah and have the whole ship tillting from his weight, or when you are jumping to a bigger ship, having to phisically do it instead of showing a lame cutscene, or having to fight one of the future E-dragons by climbing on him, ect…

The possibilities are endless!

…and don’t be toxic!

Redesign Orr.

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Posted by: Direksone.3867

Direksone.3867

or when you are jumping to a bigger ship, having to phisically do it instead of showing a lame cutscene!

True. In other games we do this as well, so I don’t really see why they didn’t hear. There’s some cool mechanics in the game and I just hope they learned their lesson and come with more cool encounters.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Redesign Orr.

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Posted by: runeblade.7514

runeblade.7514

I disagree.

Orr looks perfect IMO. I love exploring Orr and I love re-exploring it too. The magnificent large ruins and amount of details to building this zone is incredible. The problem is that you’re not looking into it.

The other areas look plain and boring. Just put random shrubs, trees, grass, buildings and color it bright green. Then. you have a zone that somehow impresses the mindless mass.

Other zones needs more redesigning than Orr.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Redesign Orr.

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Posted by: danteangelo.7614

danteangelo.7614

I would just say add NPC’s that fight against the risen. this would balance the place when there are no players around, and make it more in-depth

Redesign Orr.

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Posted by: TwoBit.5903

TwoBit.5903

+1
I especially like your first suggestion. It’s thematic and immersive, and I don’t think it’d take an incredible amount of effort to do. Possibly a lot of art resources though.

Redesign Orr.

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Posted by: Kite.2510

Kite.2510

I disagree.

Orr looks perfect IMO. I love exploring Orr and I love re-exploring it too. The magnificent large ruins and amount of details to building this zone is incredible. The problem is that you’re not looking into it.

The other areas look plain and boring. Just put random shrubs, trees, grass, buildings and color it bright green. Then. you have a zone that somehow impresses the mindless mass.

Other zones needs more redesigning than Orr.

You mean that having 2 of the 3 assults in Malchor’s Leap go underwater resulting in all players going from the southern part works as intended? Or that it’s cool to have the final and most sirious area of the game smells like dead fish (by smell I mean “remind you off”)?
When I’ve heard of Orr for the firs time I was thinking of a bad kitten undead City, and instead it’s one of the most uncool/disgusting invaroments with nothing but ruins and Risen in it.

All other Zones fare much better than Orr. Some of them might have a few bugs or inconviniances, but at least they are all apealling to play at.

…and don’t be toxic!

(edited by Kite.2510)

Redesign Orr.

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Posted by: Weindrasi.3805

Weindrasi.3805

I think Orr is visually fine—it’s interesting to look at. The problem is it’s not DARK enough. When I walk through Orr, I feel like I’m in a halloween theme park. I SHOULD feel like I’m wandering horrific zombie wastelands, rank with death and fear. Halloween theme parks just don’t cut it.

Redesign Orr.

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Posted by: runeblade.7514

runeblade.7514

I disagree.

Orr looks perfect IMO. I love exploring Orr and I love re-exploring it too. The magnificent large ruins and amount of details to building this zone is incredible. The problem is that you’re not looking into it.

The other areas look plain and boring. Just put random shrubs, trees, grass, buildings and color it bright green. Then. you have a zone that somehow impresses the mindless mass.

Other zones needs more redesigning than Orr.

You mean that having 2 of the 3 assults in Malchor’s Leap go underwater resulting in all players going from the southern part works as intended? Or that it’s cool to have the final and most sirious area of the game smells like dead fish (by smell I mean “remind you off”)?
When I’ve heard of Orr for the firs time I was thinking of a bad kitten undead City, and instead it’s one of the most uncool/disgusting invaroments with nothing but ruins and Risen in it.

All other Zones fare much better than Orr. Some of them might have a few bugs or inconviniances, but at least they are all apealling to play at.

I don’t see anyone at Dredgehaunt cliffs, Blazeridge steppes, Fields of ruin, Gendarran fields, Kessex Peaks, Caledon Forest, Brisban Wildlands, Fireheart rise, etc etc does that mean the map is working as intended?

I guess Arah is uncool and disgusting when you aren’t exploring it.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant