Redesign of Waypoint system

Redesign of Waypoint system

in Suggestions

Posted by: Gizmo.8623

Gizmo.8623

My issue – we blink from point to point, from event to event hoping that we can be on time before all mobs are slaughtered by teleporting zerg.

It kills immersion, the need to travel, the need to put effort to arrive at destination.

My idea:
Every map should have main Waypoint.
We can teleport to it and only to it from any other point across Tyria – as it is now. The rest of waypoints on this map can only be teleported to by being near the main one.
Costs should be – teleport to main one from other map – 5s, teleport to main one on the same map – 0s, teleport to other WP on the same map – ~1s.

Now, this sounds stupid now There’s one thing more:
There would be cooldown on teleportation to other waypoints on the same map. Few minutes? 5 minutes? maybe 10 minutes?

Thank to this we would see many ppl travel across map, fight mobs they encounter, bring some dynamic to layout of players across map.

Any thoughts on this?

Redesign of Waypoint system

in Suggestions

Posted by: Ilna.3076

Ilna.3076

You’ve forgotten about one thing: we don’t have mounts and not all classes have permaswiftness. I have to use runes of the centaur on my mesmer because it’s the only way to not move like a turtle. For those who have 25% speed signet that’d be fine I suppose, but not for me. Most likely I’d just park my 80s at some world bosses and never move them from there.

Redesign of Waypoint system

in Suggestions

Posted by: Gizmo.8623

Gizmo.8623

I think that everyone just become accustomed to what we have now.
I want to change it.

I have charr engi and I run without any swiftness and it’s fine. I know that it’s slower but it’s partly my point. I want for ppl to travel. Slower or faster – depends of course on class and build. Maybe we could have npc which give swiftness near main WP, just like in capitals – just to be fair for everyone.