Reduce mob density and respawn rate
I mentioned this already several times (plus some suggestions how to re-design the system, a little more innovative one), plus the really small comfort zone (the radius before they reset)… It can really get annoying! But I never got the attention I think it should have gotten!
So, I have to agree! Not for Orr, in general!
(edited by Replect.3407)
I agree, Orr can be quite tough to progress through. I’ve been in quite a few situations that I’ve had to ping pong back and forth between continuous re-spawns. It has made traveling across the zones very long and tedious. It seems worse underwater.
I agree that Orr is quite insane and almost impossible to explore without a group. Respawn times should be a little bit longer since there is so many mobs around and most of all there should be not so much mobs with pull abillity.
The density of every creature in this game is crazy. I am fairly certain that the dev team went through cases of this stuff when designing the environments.
(edited by Crazylegsmurphy.6430)
Orr isn’t the only zone that suffers from this, they all do, although with some it’s more noticeable than others.
Dynamic combat + insane mob density + insane mob respawn rate = a huge amount of unnecessary frustration.
This really has to be addressed asap. Under no circumstances are sub 30-seconds respawn timers acceptable.
orr is crazy agree
if Orr was like every other zone….. it wouldn’t be Orr anymore.
I might be alone in my opinion, but I like that it’s a place where it takes skill/friends to survive.
respawn rate is a little bit odd sometimes thou. not short or long just “varied”. (I have seen the same mob die once only to come back 15 sec later one time. and an other to not come back at all (at least for the 3-4 min i was standing in the area chatting))
I would like to see the respawn rate be reasonable but I’d prefer to see the mob density reduced. There are simply way too many areas in the game where moving just a short distance in any direction necessitates dozens of combat encounters. Please consider changing one or the other. +1 for reducing either the respawn rate or the mob density.