Reduced Teleporter Fees Upon 100% Map Completion
Oh, I can totally get behind this idea. On a related note, any zone you have mapped 100% should have reduced teleporter fees as well. Once the entire map is explored 100%, you get a further reduction in waypoints.
i love that idea….
I would be in favor of this idea. It would be a nice perk for having explored the area.
It would also make it easier to hop around and help guild members.
Yak’s Bend
This is a fantastic idea, and adds wonderful incentive to go explore.
I’m on-board with this suggestion.
I can get behind this.
Yep absolutely great idea. As mentioned it would be a massive reason to get 100% completion rates. And as I’m helping out a couple of friends, this would be awesome.
yes please, would love this as well
I agree that this would continue to motivate people to explore the whole world, plus it would be something nice to work towards. I think less people would complain about the way-point costs if there were a tangible in-game way to take action and reduce the cost for yourself.
Behind this 1000000%
While I as a player wouldn’t mind this, there are fees fora reason on these waypoints – they’re designed specifically to keep players from getting too rich too quickly. Its one of the many ways of taking money back out of the system to help prevent inflation. Nobody wants a useless currency – by taking money back out of the system they can help to prevent this from happening. As much as I personally might dislike having to pay, it is a good feature that works well.
While I as a player wouldn’t mind this, there are fees fora reason on these waypoints – they’re designed specifically to keep players from getting too rich too quickly. Its one of the many ways of taking money back out of the system to help prevent inflation. Nobody wants a useless currency – by taking money back out of the system they can help to prevent this from happening. As much as I personally might dislike having to pay, it is a good feature that works well.
Your Right, However, the reduction in cost doesn’t have to be very much. think of it this way, the total cost to go from the westernmost way-point to the easternmost is around 4.5s Say the reduction in cost was 5% for individual map completion, and 10% for 100% world completion. At 10% that would only drop the cost down to right around 4s even. That would work.
While I as a player wouldn’t mind this, there are fees fora reason on these waypoints – they’re designed specifically to keep players from getting too rich too quickly. Its one of the many ways of taking money back out of the system to help prevent inflation. Nobody wants a useless currency – by taking money back out of the system they can help to prevent this from happening. As much as I personally might dislike having to pay, it is a good feature that works well.
I respect the intent of your point, countering inflation in the long run, but your lead-in is a bit off. Waypoints are a moneysink. They hurt everyone equally . . young players before they have alot of money and veteran lvl 80s because it costs more.
Reducing the cost of waypoints after 100% zone complete / 100% world complete will not make people get rich quicker. It will just reduce the overall sink in time, as more and more players get world completions. But come on. That is a major task, and will take hours upon hours of dedication to achieve. Though the current rewards are nice, there is nothing that could replace this suggested long-term benefit.
Besides, it falls very well in line with an explorer’s reward. You spend tons of time exploring 100% of our game? We will make it easier for you to get around because you are OBVIOUSLY a pro-cartographer.
Yeah, I think if it as more of a, “You’ve obviously spent a lot of time in our world and love the game, lets make it easier for you to port around and help friends and do dungeons at end game level.”
Notice I didn’t say way-point costs should be eliminated, I just think the reduction in cost would be an added benefit to motivate not only complete world exploration, but also continued play.