Reduction in damage to all classes

Reduction in damage to all classes

in Suggestions

Posted by: iniquix.9510

iniquix.9510

Greetings,

Let me say first that I’m not usually up for posting ideas because most company’s laugh at the suggestion their game may actually have an issue but with Arenanet I feel that they do listen.

Currently in WvW zergs are a pretty much consistent thing 50 people steam-role over 10, as they of course should do. Glass cannon builds are much more viable in these large numbers then they should be due to the inability to actually create damage before you die or even CC these build types before your utterly destroyed. I play with a large guild that can field numbers and I think currently it’s completely biased in how the system works. This doesn’t stop here in every part of the game the damage output is massive compared to it’s other builds.

My point is this:

Gear & Spec should actually make a difference. Currently it doesn’t matter if you have rare/exotic gear, a defensive spec or anything that give you slightly more hp and toughness you still die in seconds. Nothing offers a fair trade off between classes. There is no trinity class and that’s great in my book but I do feel that the inability to play anything else apart from a few cookie cutter setups because you don’t actually create an impact needs to be fixed.

With this I propose a simple nerf to the damage output on ALL classes by 4-5%. This would create enough movement to allow your spec/ your gear type and playstyles to actually matter and actually follow the way Arenanet wanted this game to be. This would allow a more varied playstyle & offer much more choice, which in logical terms follows the “Trinity” idea.

Regards,

iniquix

Reduction in damage to all classes

in Suggestions

Posted by: Wolfheart.1938

Wolfheart.1938

I don’t really understand the message here. Are you saying that focusing your entire build around damage is too strong in WvW? Or that it’s too strong everywhere? That having different builds is non-viable or otherwise subpar?

Anyways, it doesn’t really matter because, as far as sPvP and WvW go, I’m pretty sure glass cannon builds are actually quite weak. What are your 10k crits gonna do when cannons down you almost instantly, you can’t man a flame ram and chokepoints absolutely crush you?

P.s. Nerfing overall damage output is also quite dangerous on a game in which everyone has a self heal.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Reduction in damage to all classes

in Suggestions

Posted by: StevieMJH.9105

StevieMJH.9105

Just look at the runes/jewels/trinkets in the TP. Power/Prec/Crit are the most expensive across the board and for good reason. No one finds any fun in outlasting the enemy, they all want to be able to click on someone, press 1, and then pick up their loot bag.

It’s what I do, and I don’t want to be stopping any time soon.

Coming from a Power/Prec/Crit Ranger (despite hearing many telling me that I should only build that way if I want to be on my back throwing rocks a lot), I can tell you that the only time I’m ever imbalanced is against a single target and only if I catch them unawares. My AOEs are average, my usefulness in a zerg is average-high, but where I really shine is in small skirmishes of 2v2 or 3v3. I pick a target and I watch it die in 3-4 crits of my longbow.

A damage reduction of 5 percent won’t change that and it most definitely will not change the fact that zergs steamroll. It will just make the battles last longer, and for the most part the battles are long enough already unless you are wildly outnumbered and destined to lose anyway.

Reduction in damage to all classes

in Suggestions

Posted by: StevieMJH.9105

StevieMJH.9105

I don’t really understand the message here. Are you saying that focusing your entire build around damage is too strong in WvW? Or that it’s too strong everywhere? That having different builds is non-viable or otherwise subpar?

Anyways, it doesn’t really matter because, as far as sPvP and WvW go, I’m pretty sure glass cannon builds are actually quite weak. What are your 10k crits gonna do when cannons down you almost instantly, you can’t man a flame ram and chokepoints absolutely crush you?

P.s. Nerfing overall damage output is also quite dangerous on a game in which everyone has a self heal.

As a slight addition my previous post, I didn’t see your comment about glass cannons being weak. I disagree. They’re rather weak with manning flame rams and chokepoints, but that’s not how you are supposed to play them. With those builds you are supposed to be the one either AOEing the chokepoint or AOEing the top of the wall. Not sitting in the middle of the AOEs or right in front of the gate.

I find myself consistently getting 1-2 kills before I die in WvW simply because I don’t overestimate my survivability. I know that if a Warrior gets close to me I can either scream and moan for help or die a terrible and painful death.

Reduction in damage to all classes

in Suggestions

Posted by: Redscope.6215

Redscope.6215

I don’t really understand the message here. Are you saying that focusing your entire build around damage is too strong in WvW? Or that it’s too strong everywhere? That having different builds is non-viable or otherwise subpar?

Anyways, it doesn’t really matter because, as far as sPvP and WvW go, I’m pretty sure glass cannon builds are actually quite weak. What are your 10k crits gonna do when cannons down you almost instantly, you can’t man a flame ram and chokepoints absolutely crush you?

P.s. Nerfing overall damage output is also quite dangerous on a game in which everyone has a self heal.

As a slight addition my previous post, I didn’t see your comment about glass cannons being weak. I disagree. They’re rather weak with manning flame rams and chokepoints, but that’s not how you are supposed to play them. With those builds you are supposed to be the one either AOEing the chokepoint or AOEing the top of the wall. Not sitting in the middle of the AOEs or right in front of the gate.

I find myself consistently getting 1-2 kills before I die in WvW simply because I don’t overestimate my survivability. I know that if a Warrior gets close to me I can either scream and moan for help or die a terrible and painful death.

Are you playing a sidekicked character or are you a geared level 80?

There’s a big difference in your survivability and damage when you’re geared out in exotics at level 80 in WvW.

I can tell the difference between offensive builds and defensive builds quite easily by how much damage I’m doing and how long the fight lasts. But leveled up characters get eaten alive no matter how they’re built. And now there are so many geared 80s out there in WvW that its harder for you to play in WvW as a sidekicked character.

I know you guys don’t want to hear it but gear DOES matter in this game. It’s just not super hard to get like other games. The jump from rare to exotic is very noticeable.

Reduction in damage to all classes

in Suggestions

Posted by: StevieMJH.9105

StevieMJH.9105

I have a full 80 exotic Armor/Trinket Power/Prec/Crit set with Divinity runes. I die decently fast but only if I made a genuine mistake. I don’t find myself getting dominated in fights where I played smart.

It’s true, though. I can tell the difference easily as far as enemy builds. With a couple hits I can usually tell what kind of build someone is doing, especially with Rangers, seeing as I play one.

If I hit someone with my longbow and their arms get blown off, I can tell they’re going damage. Otherwise, I can tell they’re going defense.

It’s extremely fun to find people that are going damage, though, as I usually can outrange them with my Longbow range trait. I made a warrior buddy of mine jealous the other day when I hit an ele on the top of a tower wall and his health went down by 1/3.

Reduction in damage to all classes

in Suggestions

Posted by: Redscope.6215

Redscope.6215

I have a full 80 exotic Armor/Trinket Power/Prec/Crit set with Divinity runes. I die decently fast but only if I made a genuine mistake. I don’t find myself getting dominated in fights where I played smart.

It’s true, though. I can tell the difference easily as far as enemy builds. With a couple hits I can usually tell what kind of build someone is doing, especially with Rangers, seeing as I play one.

If I hit someone with my longbow and their arms get blown off, I can tell they’re going damage. Otherwise, I can tell they’re going defense.

It’s extremely fun to find people that are going damage, though, as I usually can outrange them with my Longbow range trait. I made a warrior buddy of mine jealous the other day when I hit an ele on the top of a tower wall and his health went down by 1/3.

I enjoy downing 5 sidekicked players at once with one whirlwind pass on my warrior…but then it leaves me with a bad aftertaste…

I feel bad for the people who get steamrolled on their sidekicked characters.

Reduction in damage to all classes

in Suggestions

Posted by: StevieMJH.9105

StevieMJH.9105

Yeah. I played WvW when I was level 1-40 then decided to stop completely until I got to level 80 and had my full exotic set. The difference was enormous.

I just don’t see how a damage reduction for everyone would change anything but the length of the battles. They’re long enough already as long as you’re not horridly outnumbered.