Remove Armor Repair From WvW
That would ruin one of the core ideas behind WvW. It no longer becomes a moneysink if you remove those. Waypoints are already free.
(edited by Florgknight.1589)
It no longer becomes a moneysink if you remove those. Waypoints are already free.
I’m going to guess you don’t pay for many upgrades…
It no longer becomes a moneysink if you remove those. Waypoints are already free.
I’m going to guess you don’t pay for many upgrades…
Tough when you only have 70s on you at any time because you drop 50 sup carts a week.
That would ruin one of the core ideas behind WvW. It no longer becomes a moneysink if you remove those. Waypoints are already free.
I am under the impression that the moneysink is in the siege engines
That would ruin one of the core ideas behind WvW. It no longer becomes a moneysink if you remove those. Waypoints are already free.
I agree with this. We also have the outmanned buff which at times is nice, I think if they do anything; they should increase the drop rates of WvW.
That would ruin one of the core ideas behind WvW. It no longer becomes a moneysink if you remove those. Waypoints are already free.
WvW already has enough costs (siege, upgrades, etc.) and has a pathetic gold to time ratio even if you don’t spend a dime on it. This is in addition to if you want to fund your exotics through WvW exclusively, which ends up costing another half dozen gold.
Now, if they upgraded the rewards you could get from WvW or change the cost of things, like to costing karma, then that’s a different story.
Hey, there’s a thought. Let’s make armor repairs cost karma. WvW players have a crapton of that.
Hey, there’s a thought. Let’s make armor repairs cost karma. WvW players have a crapton of that.
Not if you roam, no. My guild regularly roams and you don’t get karma from roaming
I want better rewards/drops on WvW rather than remove the armor repairs. I was a PvE player and money is nothing in PvE, you can gain at least 5g of just playing dungeons while in WvW it’s a different story. I drop like tons of sieges and upgrade towers and after a days work I lose about 1g in WvW so I have to do World Bosses again to regain my lost.
Isle of Janthir [2012-2017] → Fort Aspenwood [2017-Present]
Power Ranger
yea , it’s the experience man.
putting cost repairs and whatnot limits the experience.
how many have charged into zergs? how many have soloed spawn points?
only someone as mad as me will do something like that
Game is soft enough as it is. How about the game is changed so you drop everything in your pack pack including any gold when you die so the bags you pick up are actually from the people you kill. That would make things more interesting.
You can grind 5 gold an hour in PVE and if you are dying that much in WvW then you need a time out anyway.
Tarnished Coast
That would ruin one of the core ideas behind WvW. It no longer becomes a moneysink if you remove those. Waypoints are already free.
I am under the impression that the moneysink is in the siege engines
Siege is free.
You missed April fools by quite a long way.
A couple of silver really influences your decisions that much?
yea , it’s the experience man.
putting cost repairs and whatnot limits the experience.
how many have charged into zergs? how many have soloed spawn points?
only someone as mad as me will do something like that
Fo’ sho. As far as I’m concerned it’s to the death or go home. I’ll defend that tower lord’s room long after the enemy zerg starts to trickle in and everyone begins bailing off the sides of the walls. Usually end up getting one or two of them before I’m swarmed. For another thing, tower steps are one of the best choke points in the game.
Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
Could just let people choose between spending coin or karma or maybe even lose exp from current bar?
I am bugged more by the fact that I need to run around and pick up bags.
They can remove the armor repair cost IF they also remove the ability to get money in WvW. Otherwise it would unbalance the economy quite a bit.
As for people saying Sieges is a big gold-sink: You can buy sieges with badges, and people that play WvW regularly have way too many badges lying around that they can use for siege, so no money involved.
Krall Peterson – Warrior
Piken Square
Jade Sea/ Vizu Square will throw massive amounts of bodies at you whenever you try to get a supply camp near respawn. They die mindlessly and come back like zombies until you drown in the masses of dead bodies. If you remove repair costs you reward a playstyle like that…
No respawn timer is sad enough.
A couple of silver really influences your decisions that much?
When I die after defending a tower for 10 minutes and end up losing more than I earned it’s frustrating.
Jade Sea/ Vizu Square will throw massive amounts of bodies at you whenever you try to get a supply camp near respawn. They die mindlessly and come back like zombies until you drown in the masses of dead bodies. If you remove repair costs you reward a playstyle like that…
No respawn timer is sad enough.
I’m all for a respawn timer.
When I die after defending a tower for 10 minutes and end up losing more than I earned it’s frustrating.
Then you are doing something wrong.
For 10 minutes defending you get more than enough silver to pay for one piece of damaged gear.
Krall Peterson – Warrior
Piken Square
Too be honest I never had money problems in WvW at all. I have half full exotic equipt and the payment for repair gets weight out very well by the money I get from events.
Well I guess it’s because I don’t walk alone but with the zerg..
When I die after defending a tower for 10 minutes and end up losing more than I earned it’s frustrating.
Then you are doing something wrong.
For 10 minutes defending you get more than enough silver to pay for one piece of damaged gear.
When you’re outnumbered 4 to 1 and your enemies have any kind of coordination it’s almost impossible to get kills from a tower. Especially if you’re playing as a guardian, which has practically no ranged attacks.
Well I guess it’s because I don’t walk alone but with the zerg..
Pretty much. :P
Gilburt.9146When you’re outnumbered 4 to 1 and your enemies have any kind of coordination it’s almost impossible to get kills from a tower. Especially if you’re playing as a guardian, which has practically no ranged attacks.
Why do you even fight an outnumbered battle if you know you’re not gonna win?
If you’re guardian, outnumbered and have to defend a tower I would simply teleport away and let them take the tower, or ask for recruitment.
I’m not trying to be mean or anything. I’m just saying it was a mistake in your tactic which cost you money but it’s basically your fault and you should be more careful or use a different strategy next time.
That would ruin one of the core ideas behind WvW. It no longer becomes a moneysink if you remove those. Waypoints are already free.
I am under the impression that the moneysink is in the siege engines
Siege is free.
Last time I check, you have to buy them. Granted, it was quite some time ago
Why do you even fight an outnumbered battle if you know you’re not gonna win?
If you’re guardian, outnumbered and have to defend a tower I would simply teleport away and let them take the tower, or ask for recruitment.I’m not trying to be mean or anything. I’m just saying it was a mistake in your tactic which cost you money but it’s basically your fault and you should be more careful or use a different strategy next time.
Agreed, I can easily avoid repair fees most of the time as long as I WP, but why should running away be incentivized over staying and defending (which is more fun/interesting for both sides, imo)?
Why do you even fight an outnumbered battle if you know you’re not gonna win?
If you’re guardian, outnumbered and have to defend a tower I would simply teleport away and let them take the tower, or ask for recruitment.I’m not trying to be mean or anything. I’m just saying it was a mistake in your tactic which cost you money but it’s basically your fault and you should be more careful or use a different strategy next time.
Agreed, I can easily avoid repair fees most of the time as long as I WP, but why should running away be incentivized over staying and defending (which is more fun/interesting for both sides, imo)?
WvW is not about fun only. It is about creating strategies dividing the amount of people online in good portions so you can easily defend, protect, help and attack zergs, groups, or buildings.
Sure it’s fun to protect a tower but you must learn the consequences of fighting four enemies alone and all. If your armor wouldn’t need to repaired people would walk around too care free. WvW wouldn’t be WvW anymore. It would turn more into a PvP. Single people would go on a rampage not caring anymore whether or not they die. It would sink in chaos. I know how care free people can be. I often saw and did myself walk during the no-armor-breaking-buff not caring about enemies anymore attacking several points. Still you might think different of it so I’ll leave you your opinion.
WvW is not about fun only. It is about creating strategies dividing the amount of people online in good portions so you can easily defend, protect, help and attack zergs, groups, or buildings.
Sure it’s fun to protect a tower but you must learn the consequences of fighting four enemies alone and all. If your armor wouldn’t need to repaired people would walk around too care free. WvW wouldn’t be WvW anymore. It would turn more into a PvP. Single people would go on a rampage not caring anymore whether or not they die. It would sink in chaos. I know how care free people can be. I often saw and did myself walk during the no-armor-breaking-buff not caring about enemies anymore attacking several points. Still you might think different of it so I’ll leave you your opinion.
Perhaps, though I personally haven’t noticed much of a change during the out-manned buff. A single player isn’t effective at much more than intercepting Dolyaks and frankly people should be more concerned about defending them anyway (they definitely need to re-implement a reward for guarding them). I just enjoy WvW a lot more when I don’t have to worry about a random stealth thief giving me 1.64 silver in repair fees so he/she can get the much coveted 16 copper spike in my loot bag.
That’s more a problem of general class balance than WvW itself.
So this wasn’t a joke? People are genuinely upset that they have to pay a repair bill of a couple of silver? You do realise you could make that money back by mining the numerous mithril ores you probably pass whilst moving around the WvW maps? Not to mention that more often than not, if you die in WvW it is through your own fault.
Do you want repairs to be removed from PvE as well because I don’t really see the difference? You’d have to remove all loot and rewards (coin, karma) from WvW events for this to actually happen. Don’t think you’ve really thought this through properly because it’s a ridiculous idea.
You’d have to remove all loot and rewards (coin, karma) from WvW events for this to actually happen.
That makes absolutely no sense. There are plenty of games that don’t make you pay “respawn fees” that still give rewards.
You’d have to remove all loot and rewards (coin, karma) from WvW events for this to actually happen.
That makes absolutely no sense. There are plenty of games that don’t make you pay “respawn fees” that still give rewards.
It’s not a respawn fee though, is it? It’s a repair bill for your armour which has become damaged by you being beaten and killed. Who’s fault is that? We’re talking about a couple of silver, not gold. You should be making more than enough to cover any repair bills through the events, loot bags and materials.
That makes absolutely no sense. There are plenty of games that don’t make you pay “respawn fees” that still give rewards.
And I am sure that the economy in those games are awesome unless they have other big money-sinks.
Krall Peterson – Warrior
Piken Square
It’s not a respawn fee though, is it? It’s a repair bill for your armour which has become damaged by you being beaten and killed.
That’s splitting hairs. You inevitably have to pay the repair fees to keep playing.
Who’s fault is that? We’re talking about a couple of silver, not gold.
It’s possible for an individual player to do everything right in WvW and still get killed. Battles are not always fair and evenly matched.
You should be making more than enough to cover any repair bills through the events, loot bags and materials.
Not during the slow times of the day. You get very few rewards/kills and a disproportionate amount of deaths simply because you’re outnumbered. It can still be fun, but having armor repair cut into my already meager profits detracts from that for me.
That’s splitting hairs. You inevitably have to pay the repair fees to keep playing.
You do not need to repair every time you spawn and even if you are doing so, it’s not going to be more than 2 silver each time.
It’s possible for an individual player to do everything right in WvW and still get killed. Battles are not always fair and evenly matched.
So then you retreat. Ultimately if you die in WvW it’s because you’ve made a mistake, i.e. engaged with the enemy when the wiser option would have been to retreat or wait/call for help. You shouldn’t be going solo in WvW anyway, it’s not designed for that.
Not during the slow times of the day. You get very few rewards/kills and a disproportionate amount of deaths simply because you’re outnumbered. It can still be fun, but having armor repair cut into my already meager profits detracts from that for me.
Sorry, but this is rubbish. You get rewarded for simply standing in a tower ‘defending’ it. Whilst doing so you could escort the nearest dolyak, gather the nearby materials, take out any hostile NPCs in the area and so on. You are constantly rewarded in WvW through events, loot bags and gathering, which all provide you with more than enough coin to cover your repair bills. If you’re dying so often then I think you need to have a think about why that is the case.
Repair bills are nothing. Even when you multi suicide run because you lack supply for counter siege to take out enemy trebs, repair costs are negligible.