Remove Culling or Make it optional

Remove Culling or Make it optional

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Posted by: Cayden.4587

Cayden.4587

The culling changes are wrecking WvW (edit) and apparently PvE events according to the guy below(/edit)

They wreck the game for players with mid-range computers because they never fully cull in the enemy before dying (according to my members)

They wreck the game for people with high end computers because we can’t see the enemy masses only 10 at a time until the culling is done.

They don’t work for people with low end computers because they run around never seeing enemy (According to my members)

They have increased the lag for about half my guild (of 180)

It has created a way for players to organize with the intention of taking advantage of the culling. Battles are no longer force vs force but instead are force vs force vs server settings.

They made being any direct damage build irrelevant as you can’t cull people in to direct damage or know when you are actually in the middle of 30 enemy not 5.

Blind AoE is now what wins in WvW… Know the enemy are in a supply camp? Stack 60 people at the entrance when they run out it will only look like 10 and then you all just pop AoE heals and spam AoE Damage and you wipe the other group without a real fight.

I would appreciate a little bit more forethought on “fixes”.

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

(edited by Cayden.4587)

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Posted by: Lewzephyr.5281

Lewzephyr.5281

This is a problem in many areas, not just WvW. PvE dynamic events are just as bad.
In no way saying I disagree with your request though…. I just wanted to add that it effects the entire game where there are numerous players / NPCS and lots of spell effects going on.

Putting the laughter back into Slaughter!!!!!

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Posted by: Cayden.4587

Cayden.4587

Thank you for adding that I was unaware

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

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Posted by: nachtnebel.9168

nachtnebel.9168

+1

Currently you don’t fight enemies, you make them fight the server settings, that’s not fun.

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Posted by: Replect.3407

Replect.3407

+1

Comments on this are already posted here!

Remove Culling or Make it optional

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Posted by: Cayden.4587

Cayden.4587

That post isn’t quite the same they talk about other issues than just culling. However this is purely about culling and how it impacts computers on the entire spectrum.

Also I would love the Dev who posted there to explain why I with a 512/512 data 3 ssd 16 gigs, a 670gtx, and an i7 3770 cull the same as people with weak setups comparatively. Clearly the part you said about what a persons comp comp does is very different. There shouldn’t be any server determined culling it should have a slider for render distance like everyother mmo. Ohh and I have buisness class which is 60mbps down and 15 mbps up.

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

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Posted by: Bandit.7542

Bandit.7542

This issue is becoming more and more detrimental to the game as it goes onward with more and more people joining wvw. There either needs to be a special situation enacted in WvW that replaces player models with lower texture defaults but has them all at once. Or they could allow players to still show off their outfits and things like that in wvw but have two texture depths that you can toggle between based on distance, an example would be that the textures are rendered in the lowest possible setting at 100 yards but at 20 yards it begins to render in individual models in at higher textures one at a time. Something else than this method must be enabled because the invisible player issue is very detrimental to the immersion that you get in a MMO game when looking across a massive battlefield, only to find an empty place with nothing but spell effects flashing.

In the river of souls, the reaper of man shall walk among his minions.

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Posted by: Lasaonar.9132

Lasaonar.9132

This issue is becoming more and more detrimental to the game as it goes onward with more and more people joining wvw. There either needs to be a special situation enacted in WvW that replaces player models with lower texture defaults but has them all at once. Or they could allow players to still show off their outfits and things like that in wvw but have two texture depths that you can toggle between based on distance, an example would be that the textures are rendered in the lowest possible setting at 100 yards but at 20 yards it begins to render in individual models in at higher textures one at a time. Something else than this method must be enabled because the invisible player issue is very detrimental to the immersion that you get in a MMO game when looking across a massive battlefield, only to find an empty place with nothing but spell effects flashing.

To me it has more to do with impacting my enjoyment of the game than breaking my immersion. I’ve sometimes jumped straight into the fray when I saw like perhaps five or so enemies distanced from one another, only to find out seconds later that I just jumped into the middle of a horde and am promptly killed.

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Posted by: Cayden.4587

Cayden.4587

It is important that people also understand that this is actually a CHANGE…. I used to see everything and then they patched in the culling and BAM.

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

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Posted by: Cayden.4587

Cayden.4587

I really hope they change this soon. It wrecks the game for me :|

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

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Posted by: Cayden.4587

Cayden.4587

Any news yet on changing the culling back to the way it was at launch?

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

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Posted by: Cayden.4587

Cayden.4587

Obligatory move to the top until fixed.

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

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Posted by: paultimate.8790

paultimate.8790

They already made a comment on it (finally) I cant find it but just know that they did recognize it as an issue.

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Posted by: Nazraheim.8452

Nazraheim.8452

Agreed, this is very annoying running at “3” people only to find out moments later that you have actually run into ~20. Fun times!