Remove Downed State in PvP

Remove Downed State in PvP

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Posted by: zallis.2138

zallis.2138

PvP in this game would be perfect if it had no downed state. You cannot win against 2 opponents on your own regardless of skill (unless the 2 players are god awful). If one of the enemies goes to down state, he can heal while you attempt to kill the other. Or the other can heal the downed one while the downed one uses a stun or pushback skill while downed. Downed works great as a second chance in PvE, but in PvP it seems to make your skill not matter.

Also, another reason to remove it is the annoying teleport skills of some classes. They use it right before you finish them or they teleport away while you deal with another enemy and they heal themselves then join their allies, making it impossible for you to win when you are alone. On my thief I can manage to smoke screen and teleport at just the right times that I can be downed for at least a minute while they struggle to finish me when I should be dead since they managed to get my health to 0 before I was downed. Please remove downed state from PvP so those who really know their class and build can do very well against 2+ enemies who are just average

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Remove Downed State in PvP

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Posted by: Kaaboose.3897

Kaaboose.3897

PvP in this game would be perfect if it had no downed state. You cannot win against 2 opponents on your own regardless of skill (unless the 2 players are god awful). If one of the enemies goes to down state, he can heal while you attempt to kill the other. Or the other can heal the downed one while the downed one uses a stun or pushback skill while downed. Downed works great as a second chance in PvE, but in PvP it seems to make your skill not matter.

Also, another reason to remove it is the annoying teleport skills of some classes. They use it right before you finish them or they teleport away while you deal with another enemy and they heal themselves then join their allies, making it impossible for you to win when you are alone. On my thief I can manage to smoke screen and teleport at just the right times that I can be downed for at least a minute while they struggle to finish me when I should be dead since they managed to get my health to 0 before I was downed. Please remove downed state from PvP so those who really know their class and build can do very well against 2+ enemies who are just average

If you want to make a spike build to beat two oppents you can make one. You can also wear down opponents so they both become downed at the same time. It’s not easy, and between players of equal skill it’s not going to happen, but the same can be said if GW2 didn’t have a downed state.

The downed state is just another element of PvP that you have to take into account when fighting.

I’ve a video on this if you want to hear more of my thoughts on the subject.

Remove Downed State in PvP

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Posted by: zallis.2138

zallis.2138

First off, im not sure if you meant that this was YOUR video (as in you made it) or you just knew of a video. Im gonna assume thakittens not your own for the sake of this comment. I was also gonna refer you to zybaktv because he had good points that backed up my own thoughts.

In Firefall online, there is a downed state, but you cannot do any teleports or attacks at all, making the only reason to have the downed state is to possibly be revived. If the downed state wasn’t removed completely, I think it would be a good compromise to remove the teleports of mesmers and thiefs as those are the only two classes that get them.

Everyone (except for ranger for some reason) gets something that stops the enemy from stomping you. In a thief’s case, he gets two, smoke screen and teleport. But the teleport is far more useful than, say, a guardians pushback. Im pretty certain that if you have stability, then the pushback is useless, however, a thief’s teleport cant be stopped and the thief can teleport to a hiding spot. The thief will be hidden and be able to heal up until somebody finds them. And if he teleports out of a large fight, there is a chance nobody will find him. But the Guardian only gets about 5 seconds before the enemies go back to stomping him, which makes it a minor annoyance for the other team rather than a life saver for the guardian. My point of this is that the teleports are unfair not only for the other team, but in that mesmers and thief have a far better downed escape skill than everything else

Or just remove all of the classes downed stuns and knockbacks and teleports so there is no outrage from mesmers and thiefs

Conclusion: If we remove the teleports and knockbacks and such from the PvP downed state, then the downed state will allow you to recuperate yourself if there is no enemies around or if you are lucky and nobody is paying attention, but if there are enemies, they will finish you if nobody saves you. It gives you a fair second chance, but you can’t escape the battlefield.

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Remove Downed State in PvP

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Posted by: zallis.2138

zallis.2138

oh. it is your video. wow. you are fantastic lol

Information about New Outriders
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Remove Downed State in PvP

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Posted by: Kaaboose.3897

Kaaboose.3897

oh. it is your video. wow. you are fantastic lol

Why thank you!
I put my video there as it saves me the trouble of retreading old gorund all over again.
I go over why the downed state exists, its problems and how it could be tweaked (which it has, both these videos are from BETA) and why it’s such an important part of the game.
Zybak just complains that it’s stupid and it should not exist (Or that it should be a clutch mecahnic that does nothing 99% of the time which is the same thing.)
BTW The ranger has a stun like the guardian but unlike the Guardian it radiates from its target rather then the player.
Teleports are useful for saving your own hide where as the stuns are usefull in that you can save other members from your team from a stomp or a large attack.
Lastly, Only bad or inexperianced players are going to have trouble dealing with the thief or mesmer teleports and if you can’t deal with a downed player having the ability to attack you back you’re probably one of them.

(edited by Kaaboose.3897)

Remove Downed State in PvP

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Posted by: Bismuth.3165

Bismuth.3165

yeah, downed state is pretty annoying, it should be removed in spvp, I mean, you’re fighting a ranger, barely killing him, then he gets his pet to get you to downed state, some pets do a lot of damage, anywho, after that, he uses his pet to heal him, then he kills me, I was outraged by this, and it happened more than once, maybe with mesmers and their stupid illusions

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

(edited by Bismuth.3165)

Remove Downed State in PvP

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Posted by: zallis.2138

zallis.2138

I’m not annoyed that they can attack back really cause it doesnt do nearly enough damage to kill you unless you sit there and let it happen for a minute. but the teleports keep you from getting the kill if you are fighting two people as you have to focus on the one still alive.

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Remove Downed State in PvP

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Posted by: Kaaboose.3897

Kaaboose.3897

I’m not annoyed that they can attack back really cause it doesnt do nearly enough damage to kill you unless you sit there and let it happen for a minute. but the teleports keep you from getting the kill if you are fighting two people as you have to focus on the one still alive.

But if know that player is going to teleport why are you trying to stomp it right away? Don’t try to stomp it unless the other player goes for the res, THEN stomp. If they teleport the player ressing is inturupted. That’s the difference between a teleport and a Stun/KB/Interupt. The Rupts allow a friendly to continue the res while a teleport does not.

Remove Downed State in PvP

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Posted by: aladore.3945

aladore.3945

Get rid of the downed state completely. It’s pointless, unoriginal and other than the attack, it’s all together useless.

It’s a cheap knock-off.

Remove Downed State in PvP

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Posted by: Direksone.3867

Direksone.3867

It’s part of the combat system, it won’t go away. Ever. However, what I do find extremely annoying is that whenever people have a stability buff or those freaking thieves go invisible I can’t do anything. I’m an engineer and my #2 pull ability can interrupt them normally and sometimes followed by an explosion. This sometimes is long enough for reinforcements to arrive to help me up or at least annoy the opponent. With Stability and Invisibility it’s not possible.

To be honest I find it extremely ridiculous that you can knock someone out from Stealth.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Remove Downed State in PvP

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Posted by: Player Character.9467

Player Character.9467

Everyone (except for ranger for some reason) gets something that stops the enemy from stomping you.

Lightning bolt.