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(edited by Daecollo.9578)
Add -95% Damage Reduction instead, that way we can tag them with Poisons/Bleeds/Conditions (thus getting enough credit to get loot.) before they arrive. (this is so people and bots won’t get all the credit by standing there spamming aoes in one spot there not immune to, while everyone else who can’t get damage in fast enough suffers.)
And also, add this buff to the mobs at Shelter’s Camp so people stop killing them around the corner and separating the loot.
(edited by Daecollo.9578)
Ummm no, the only reason you get any XP on those mobs at the moment is exactly because they are immune until they get to a certain point. The bots would just condition them then fear them then set their bears onto them and they would never get to the point they are supposed to get to. You can see this exact thing happening with the patrols which come in between events (when the event isn’t broken which it currently is on our server).
If they do as you suggest then all hope is lost for Cursed Shore.
You only need to hit them once to get XP and therefore a chance at Loot afaik.
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