Remove PVP status from Obsidian Sanctum
Can I add something: I like to go in the puzzle for some PvP/duels. If they remove it, I lose my interest in WvW. I don’t like zergs, but I like small group fights. It has all rights to be a PvP area.
I’m pretty sure they will not remove the PvP from it or there would be too many free sieges.
farming the jumping puzzle for badges of honor and blueprints means you have to face people who try to stop you.
as far as i hate fighting during a jumping puzzle it is still good to have this feature, unless you are saying to remove the badges from there and make it just a normal jp with no badges and no blueprints
Join the Rainbow Pride
There are traps in the puzzle meant for players to use against other players, how is that not a pvp zone? I would however suggest that they move the entrance out of eternal battleground so we don’t have to deal with a long queue just to leave and the map as soon as we get in.
The pvp/dualing bit can be solved by actually adding that mechanic to the mists lobby (where it should be regardless of this thread).
As for the farming – I agree yes the blueprints should be removed, although not the badges, all they really provide is armour, and you can get that from timed gameplay in all aspects of gw2
the traps – yes, that would be ‘wasted’. unavoidable. Either way, I doubt anet intended the area to be used so that groups of 3 people can stand in bottlenecks hammering 1 to catch stealthed players for hours on end. Its just not fun.