Remove PVP status from Obsidian Sanctum

Remove PVP status from Obsidian Sanctum

in Suggestions

Posted by: Traldera.5120

Traldera.5120

Now the OS puzzle has been removed from the WvW instance as a whole, can we please go the extra step and get rid of this stupid pvp mechanic in it.

The puzzle is there for 1) fun, and 2) farming. It is NOT a pvp zone. Most players in OS go about the puzzle and do not attack each other, showing that we are indeed there for the puzzle. However you then get this group of horrible players, that spend their entire day sitting in the puzzle for no reason other than to grief other players. Please dont try and make excuses here – the amount of players running OS is nowhere near enough to justify ‘hunting’, a player can get many more kills per unit time in WvW.

In short – the OS puzzle has now become little more than a failed mechanic. When the game was new and the puzzle was frequented, pvp in the puzzle lead to genuine fun – frustration, but still fun. Now all it does is allow the horrible members of the community to grief other players without fear of consequence from Anet. This really needs to be addressed.

I think my message to Anet is to learn from this. OS was far from a failure. As I said at launch, even for a few months, it was excellent. But a game feature such as this should not be permanent. You might think from this post that I dont want another – wrong – I think such things would be excellent in temporary puzzles. But if these puzzles are to be made permanent the pvp aspect should be removed (no need to waste the dev time that went into the puzzle content itself).

Remove PVP status from Obsidian Sanctum

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Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

Can I add something: I like to go in the puzzle for some PvP/duels. If they remove it, I lose my interest in WvW. I don’t like zergs, but I like small group fights. It has all rights to be a PvP area.

I’m pretty sure they will not remove the PvP from it or there would be too many free sieges.

Remove PVP status from Obsidian Sanctum

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Posted by: Amadan.9451

Amadan.9451

farming the jumping puzzle for badges of honor and blueprints means you have to face people who try to stop you.
as far as i hate fighting during a jumping puzzle it is still good to have this feature, unless you are saying to remove the badges from there and make it just a normal jp with no badges and no blueprints

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Remove PVP status from Obsidian Sanctum

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Posted by: WBL.6715

WBL.6715

There are traps in the puzzle meant for players to use against other players, how is that not a pvp zone? I would however suggest that they move the entrance out of eternal battleground so we don’t have to deal with a long queue just to leave and the map as soon as we get in.

Remove PVP status from Obsidian Sanctum

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Posted by: Traldera.5120

Traldera.5120

The pvp/dualing bit can be solved by actually adding that mechanic to the mists lobby (where it should be regardless of this thread).

As for the farming – I agree yes the blueprints should be removed, although not the badges, all they really provide is armour, and you can get that from timed gameplay in all aspects of gw2

the traps – yes, that would be ‘wasted’. unavoidable. Either way, I doubt anet intended the area to be used so that groups of 3 people can stand in bottlenecks hammering 1 to catch stealthed players for hours on end. Its just not fun.