Remove Quickness

Remove Quickness

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Posted by: Cronstintein.7182

Cronstintein.7182

Quickness is a bane on the fun of this game.
There are several annoying things in spvp (massive numbers of very hard to kill mesmers and thieves, are the big ones) but the easiest to fix is to remove quickness.

What fun is it for the person on the recieving end of 12+ K damage in less than 2 seconds? No time to react, even if you have a stun break.
Nothing really counters it, blinds and shields only last 1 hit which is a drop in the bucket on these 15 hit insta-combos. Followed, of course, by a 1 second finisher. sigh

Realistically I know nothing is going to change, but I thought I’d make my displeasure public.

Remove Quickness

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Posted by: DreamOfACure.4382

DreamOfACure.4382

IMO, Quickness needs to be tweaked, not removed or nerfed.

Having played tons of League of Legends, a part of me was expecting GW2 to have a mechanic to boost attack speeds. But Quickness is the only way, and it only comes in small amounts.

x2 action speed is far too niche for normal use in my opinion – There needs to be lighter degrees, with longer duration.

Except for ‘Time Warp’ on Mesmers.
All the Mesmer Elites are awesome examples of how elites should be – Momentous, Distinct, and Epic.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Remove Quickness

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Posted by: Leo G.4501

Leo G.4501

There’s nothing wrong with Quickness. You might have a point about Time Warp though. It can be a pretty broken skill since it effectively has no drawback, not even it’s long cooldown balances it’s 10sec of quickness.

I wouldn’t be opposed to ‘nerfing’ the skill a bit, like for every second you’re inside it, you get a stacking duration of ‘fatigue’ that comes after your quickness ends. Fatigue could be another condition added to the game that lowers crit chance, increases condition duration on the victim and decreases the effectiveness of endurance recovery (sort of like weakness but even endurance replenishment like Sigil of Energy, is lowered).

Quickness on Thief is kind of their thing and Quickness for Warrior comes at a high cost (and cooldown).

Remove Quickness

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Posted by: Stentorian Goat.7241

Stentorian Goat.7241

Please don’t forget that Quickening Zephyr is one of the few useful utility for rangers at the moment. Removing this mechanic can push the class even farther down that it currently is. I’d agree more with other posters about looking at individual skills.