Remove Quickness
IMO, Quickness needs to be tweaked, not removed or nerfed.
Having played tons of League of Legends, a part of me was expecting GW2 to have a mechanic to boost attack speeds. But Quickness is the only way, and it only comes in small amounts.
x2 action speed is far too niche for normal use in my opinion – There needs to be lighter degrees, with longer duration.
Except for ‘Time Warp’ on Mesmers.
All the Mesmer Elites are awesome examples of how elites should be – Momentous, Distinct, and Epic.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
There’s nothing wrong with Quickness. You might have a point about Time Warp though. It can be a pretty broken skill since it effectively has no drawback, not even it’s long cooldown balances it’s 10sec of quickness.
I wouldn’t be opposed to ‘nerfing’ the skill a bit, like for every second you’re inside it, you get a stacking duration of ‘fatigue’ that comes after your quickness ends. Fatigue could be another condition added to the game that lowers crit chance, increases condition duration on the victim and decreases the effectiveness of endurance recovery (sort of like weakness but even endurance replenishment like Sigil of Energy, is lowered).
Quickness on Thief is kind of their thing and Quickness for Warrior comes at a high cost (and cooldown).
Please don’t forget that Quickening Zephyr is one of the few useful utility for rangers at the moment. Removing this mechanic can push the class even farther down that it currently is. I’d agree more with other posters about looking at individual skills.