Remove Underwater Weapons/Helm.

Remove Underwater Weapons/Helm.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Allow us to use any weapon on land and underwater. Why can’t we use daggers underwater? Or swords? Or shields? Or any other weapon?

Why can’t Engineers use breathing masks on land? (I can understand why you would go helmetless, but masks would look cool on land.)

Allow people to use spears/breath masks (engineers especially!) on land please.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Remove Underwater Weapons/Helm.

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

This is a joke right?

UNDERWATER ARROW FIGHT HAHAHA WEEEE YAYYYY

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

Remove Underwater Weapons/Helm.

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Posted by: Daecollo.9578

Daecollo.9578

This is a joke right?

UNDERWATER ARROW FIGHT HAHAHA WEEEE YAYYYY

Magica Madokaa!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Remove Underwater Weapons/Helm.

in Suggestions

Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

“I hit you you’re dead”
“no you didnt!!”
“did too!”

Try swimming with a greatsword, let alone using it underwater.

Would turn underwater combat into larping.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

Remove Underwater Weapons/Helm.

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Posted by: Astral Projections.7320

Astral Projections.7320

I prefer to use my warhorn underwater. All those lovely buffs. And the bubbles.

Remove Underwater Weapons/Helm.

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Posted by: Alys Florent.1359

Alys Florent.1359

No, what they should do is add more underwater weapons. The current system is way too bland.

We have spears, which are generic melee weapons, tridents, generic magical weapons, and harpoon guns, generic projectile weapons. Why shouldn’t underwater combat get more uniquely underwater weapons? The art style of daggers, shields, horns, and others gets completely lost right now.

Remove Underwater Weapons/Helm.

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Posted by: Lolyta.4582

Lolyta.4582

Pretty much everything about underwater combat is broken:
1. Aquatic Helms are few and far between, and limited pretty much to green items. It is absurd for my all-exotic characters to be stuck wearing a green item. If you don’t believe this, try searching Aquatic Helms on the TP. Even traveling to Orr for the best breather readily available results in a green item.
2. Tooltips regarding Runes count the one on the breather as though you had it equipped at all times even though, of course, you don’t. My end-game characters show 7/6 Runes installed because it counts the identical Runes on both helms even though only one can be equipped at a time. If I don’t have the same Rune on my Breather as I do on my regular helm, it still erroneously shows 6/6 Runes when I’m underwater even though I really only have 5/6 equipped.
3. Without exception, the underwater weapons are MUCH weaker than their non-aquatic 2-handed counterparts. For example, Harpoon guns should be as powerful as Longbows and Rifles- but they’re not. Also, the readily-available aquatic weapons are pretty much limited to Yellow quality (rares). Given the fact that some of the toughest mobs in the game (Krait) are mostly underwater, it is just goofy that everything about our underwater equipment is vastly inferior to their non-aquatic counterparts.
4. Most underwater quests are horribly balanced and far too difficult. A prime example is the insanely-difficult Personal Story quest “Breaking The Bone Ship.” This ill-conceived, infuriating, rage-quit-inducing quest spawns multiple mobs directly on top of you as you are clearing or right after you have cleared an area- mobs that simply weren’t there 5 seconds ago. Although the Wiki claims that all or most of the enemies can be avoided, neither I nor anyone in any of my guilds is aware of anyone who has actually done that, and without exception, all agree that this quest is basically not soloable except possibly by a Level 80 Guardian in all Exotics, and even then it requires more luck than skill to solo.

Please, Anet, either remove underwater combat from the game or fix it. Almost everybody hates it the way it is now. Check the server logs for how many times “Kill the Krait Blood Witch” is actually even attempted, much less what percentage of completions of “Breaking the Bone Ship” are done solo. I know people who have just given up on finishing their PS due to this single, horrible quest.

(edited by Lolyta.4582)