Remove aoe cap from Elite skills?

Remove aoe cap from Elite skills?

in Suggestions

Posted by: sMihaly.1492

sMihaly.1492

Q:

Y/N?
- WvW -Small scale guild raids(5-10ppl) could have a chance against blobs, encouraging people to divide into smaller groups rather than risking running with 60men and being wiped by more organized small group of ppl.
Dodging, applying vigor would become more vital, skill could overcome numbers.

Could the engine manage this? I mean removing aoe cap from only the elites would mean a few more arrow cart for the server. /Just like mesmer Feedback?/

- PvE – Dungeons where difficulty scales with number of enemies could be handled more easily – People would really need to consider which elite they pick, and use it wisely.

Elite skills becoming too powerful this way should be balanced by reducing their radius, or if they were applied to the only one target then they should be applied to the target and additional foes standing at the same location. … Or make them having (50-100)charges like conjured weapons, but they would lose stacks each time they hit an enemy.