Remove aoe cap limit on siege weapons only

Remove aoe cap limit on siege weapons only

in Suggestions

Posted by: Setun.4368

Setun.4368

I understand Anet’s reasoning for limiting player-based aoe’s due to the large fights in wvw being a super aoe-fest for the most part, but siege weapons should have no limit. Taking the limit off of siege weapons will help immensely with a lot of the heavy zerging, and ‘balling up’ philosophy. This also will help outmanned servers or servers who are up against a numerically superior server since they’ll be effectively able to hold down a tower or keep with good siege placement.

Remove aoe cap limit on siege weapons only

in Suggestions

Posted by: Player Character.9467

Player Character.9467

50 isn’t high enough for you?

Remove aoe cap limit on siege weapons only

in Suggestions

Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

The main reason our guild attacks objectives is so that players will have to come out of their safe house and PvP us.

Making arrow carts even more OP than they are now would just make WvW more boring than it already is (OP arrow carts have made it much more boring in tier 1).

TL;DR – Siege wars are boring. PvP is fun. Nerf ACs into the ground and keep the 50 limit.

Remove aoe cap limit on siege weapons only

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Posted by: Llyren.3904

Llyren.3904

Siege wars are boring. Limit AE’s and disable more siege.

Leave us golems, and the built in stuff.

Remove aoe cap limit on siege weapons only

in Suggestions

Posted by: Player Character.9467

Player Character.9467

Without siege as is then wvw just becomes zerging. Siege requires setting up and being protected against other siege, providing a method for small groups to hold points against larger forces.

Remove aoe cap limit on siege weapons only

in Suggestions

Posted by: Raestloz.7134

Raestloz.7134

Considering the radius of Arrow Fart’s attacks, 50 limit is nigh impossible to achieve

We already have virtually unlimited targets for siege engine