Pretty straight forward. Horrible in many zones with enemies that channel spells, and even worse in pvp or WvW because they just lock onto you and you can’t do anything strategic or evasive. Simply put, going stealth should remove any and all traces of targeting you until you become visible again, unless it is an AoE which is understandable.
For the most part, stealthing lasts 2-4 seconds depending on traits and skill selection. Most channeling spells last a good 2-3 seconds if not more; this is just a very poor design and makes stealth builds very easy to counter. You limit stealth to the point where its almost pointless to use. Please fix this already AreaNet, thank you(if you do^^).
“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”