Remove immunity from mobs.
Yeah do that so I can beat champs just going over a crate, kill the dungeons boss using some upper wall or another terrain without having to sweat like TA.
No… it will not happen. If you are complaining because you can´t beat mobs just going to some upper spot like every other MMO, better for you to go back to every other MMO.
I wouldn’t mind them taking away immunity to regular mobs, but leaving it on Veterans and higher. After all, normal mobs are more of a filler anyways. It’s not like they are actually dangerous to a competent player when they aren’t in large numbers.
That’s my 2 copper anyway.
@maakrabe
That´s a good point. But let´s just think a little. Some monsters are just respawning at same spot. You position your char on a spot and start a macro pressing 1 every time. You keep killing that monster, but you are level 20 and the monster are level 80 (well maybe 40). Free fast up.
When you keep those old MMO mechanics in a game there will always ways to exploit them easily because they are testes and aproved on old MMOs.
I’ll be honest, I didn’t think of that evolver. But, whats the highest level mob we can potentially face, and win, against in a level appropriate zone? Something like 3, or +4?
IF that were the case, make that a hard cap of sorts on higher level enemies. So sure, someone could go and find themselves a safe place to pluck their bow strings at a 20 enemy, but they are wasting their time seeing as how they are getting so little (relatively) xp for the action as opposed to someone who should actually be in the area level wise.
Or, they could just cut off xp gain from enemies a certain level higher than your own, saying that the enemy in question was so far ahead of you, you’re currently incapable of comprehending anything of value from the encounter.
(Mind you, I’m not sure if the xp you gain is based off of your actual level and scales, or if it’s based on the level of the mob in question, or even if it’s a combo of the two. It might be something different from that as far as I know. I haven’t taken the time to look into it before now. So everything I’m thinking of is more guesswork than anything else as to what system the devs put into place for our getting xp.)
Granted, that would be a hardcase way of dealing with it. And honestly, putting some safeguards in place to prevent exploitation of any new immunity free system would probably be too much of a pain in the butt to actually justify changing something that works fine the way it is.
Not really trying to champion the change in mechanics, mind you, just tossing out ideas that pop into my head about our conversation.
It’s boring at work today. :P
Yes the actual XP gained is based on difference of levels. I made 3 80, sometimes I followed people on areas 5-10 more levels than me.
And to be something that they are wasting time using a macro to press a key… It must be really less XP than killing a mob from their own level. And this will not work. they will find somewhere else where they can get more XP with their macro.
It will be just lots work for the hacking team.