A friend and I both agree there’s a problem with how you obtain badges. I play an Elementalist, so I am often “safer” somewhere in the back. Whereas he plays a Guardian, so often in the thick of things.
This gives me more time and more availability to be aware of the loot dropping at my feet. While he’s either spending all his time making sure he lives. There’s an imbalance between ranged and melee for the loot system in WvW.
I suggest that some sort of currency is rewarded on kill, sort of like how you get XP from killing players. Anyone who damages the player prior to their death gets some of this currency, just like XP.
If it’s not badges and some sort of numerical currency(like karma) then add a temporary vendor in that will swap this currency for badges you’ve already obtained.
Possibly leave the item/junk drops how they are, so that people still have to loot them if they want. Or add them as some sort of “auto obtain” on kill as well.
Either way, I think the loot bags for badges needs to go.
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