Remove mega-boss spawns from overflows

Remove mega-boss spawns from overflows

in Suggestions

Posted by: agamedivine.6789

agamedivine.6789

With the changes to world bosses, specifically Tequatl the Sunless, there are many, many people who force themselves into an overflow. There are even several guilds that are specifically designed to create overflows to kill Tequatl. They do this so that the only people in the fight are in their guild, taking commands on how to complete the fight.

This is a controversial issue. I understand why people are doing this (more of an organized fight, more of a chance at successfully killing Tequatl), but I see more cons than pros. Dragons are not actually being completed on real servers much of the time, and people are representing these guilds for hours both waiting for, and killing the dragon. Those who are involved in guilds will know and understand that representing multiple guilds can become a problem.

Logically, in my opinion, the only way to resolve this would be to remove mega-boss spawns from overflows.

Heidvalkyr
[SoX] Standard of Heroes
Jade Quarry

(edited by agamedivine.6789)

Remove mega-boss spawns from overflows

in Suggestions

Posted by: Nretep.2564

Nretep.2564

I’m against it. I understand your issue, but at the same time you just want to leech from those who spend hours in organizing these events.

The main reason to create overflows is not “to be alone”, but “to have the maximum amount of players participating”. Sparkly fen is not the player-richest map, but even if there’re only 20 players roaming around it means you’re losing 20 players fighting tequatl.

The problem is either you and can be solved by yourself – just participate in the organizations and such. Don’t be the fifth wheel because you don’t want to spend time/ don’t spend time with others.
But the biggest problem is the new tequatl itsself. ANet designed the system the way that you can’t kill it with random attacking. His HP is far to high for 15 mins to kill it with just 80 people. Then the champ spawn at the hylek turrets is too strong if 1~2 players defend them when they’re not designated to.

Don’t request to nerf the only real way to kill it. Ask the developers to make it realistically killable without needing such methods.