Remove the cap on conditions

Remove the cap on conditions

in Suggestions

Posted by: DingoVad.1945

DingoVad.1945

Why is there such a cap in pve anyway? i can understand in wvw or pvp that the conditions on another player could become a bit too much. But the cap forces you to go power necromancer if there is allready another condition dps in the grp.. i through this game wanted us to play the game our way, not make you less powerfull for doing so..

Dingo Dimrys

Remove the cap on conditions

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

The reported reason is bandwidth. I don’t really understand what that means, but that’s what they say.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Remove the cap on conditions

in Suggestions

Posted by: vove.2768

vove.2768

That is so true, in WvW lack of cap would be very OP but in PvE you basically get punished the better you are. I can stack 25 bleeds solo with my nec and then people stack their bleeds and group loses overall damage. They should remove the bleed cap from PvE so you can do the damage you should do, also this would open a way for new pve builds (with condition increased duration).

Good solution would also be caps per character so your bleeds wouldn’t stack with bleeds of the others.

Remove the cap on conditions

in Suggestions

Posted by: Ricky Da Man.5064

Ricky Da Man.5064

The problem is everything is balanced around pvp/wvw.

So if its OP in PvP they will balance it without a second thought for PvE.

Remove the cap on conditions

in Suggestions

Posted by: DingoVad.1945

DingoVad.1945

exactly! I hate that this cap of conditions is the only thing keeping me from lvling a necro..

Dingo Dimrys

Remove the cap on conditions

in Suggestions

Posted by: Ricky Da Man.5064

Ricky Da Man.5064

In GW1 they at least made an effort to seperate pvp and pve.

Remove the cap on conditions

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

exactly! I hate that this cap of conditions is the only thing keeping me from lvling a necro..

If that’s the only thing keeping you from leveling a necro, then just level it. Really? Play what you want, it doesn’t have to be optimal. And if it does, then you playing with the wrong groups.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Remove the cap on conditions

in Suggestions

Posted by: Obscure One.4357

Obscure One.4357

Conditions are capped due to technical limitations. Each stack of a condition is independently tracked by the server. Without a cap, the server would bottleneck and result in unplayable lag, server request time-outs (disconnects), and possibly server crashes which can result in data corruption and server roll-backs.

Changing this would be a programming nightmare I wouldn’t wish on those soulless husks over at EA.

Circumventing profanity filters one kitten at a time.

Remove the cap on conditions

in Suggestions

Posted by: DingoVad.1945

DingoVad.1945

Hmm sure, but if they at least increased the cap to say; 40 stacks. It would make it possible for 2 condition builds in one grp? or would 40 be too much?

Dingo Dimrys

Remove the cap on conditions

in Suggestions

Posted by: Willowleaf.5721

Willowleaf.5721

Yeah, they should do things just like in GW1, separate PvE and PvP.

Necro (LV 80), thief, ele, guardian, engineer, revenant, ranger.