Remove the walls shutting off the instanced

Remove the walls shutting off the instanced

in Suggestions

Posted by: Forst.5863

Forst.5863

…areas from the uninstanced maps.

1. There are instances in Divinity’s Reach. They have separate maps.
2. The same areas exist, fully animated and stuffed with NPCs, in the uninstanced map of Divinity’s Reach. You cannot enter them, because they are shut off by visible, and since the last update also invisible, walls.
3. ????
4. Profit.

The Guild Wars 2 RP?community; care about it, or not, but it is there; has for months now used the uninstanced version of Salma to, little surprise, RP.
The last update (Southsun Part 2) installed an invisible wall with literally no other purpose than preventing players from entering uninstanced Salma.
Yet, when you move by it, it clearly still is there, and still is equipped with NPCs.
Thus, like the Minister’s Mansion, the Flagon cellar, and some other places, my game has to fully load this area, while I am not able to enter it.
It almost seems like Arenanet went out of their way, to annoy the RP?community; as I cannot see what they would gain from shutting off, but not removing, an area from the map. (Which was only used by RPers.)

Thank you, Arenanet, for your consideration.

Remove the walls shutting off the instanced

in Suggestions

Posted by: Starrk.3912

Starrk.3912

I completely agree with you, this needs to be fixed right away. This left me very upset.

Remove the walls shutting off the instanced

in Suggestions

Posted by: Dafid.8521

Dafid.8521

Never used that part of Salma for RPing… got inside a few times though… and he is right. Why is it fully equipped with everything and has to load if we can’t go in?! Another pointless “invention”…