Remove weapon specific traits
sooooo….you don’t want right hand strength? making a crit/tough guardian is pretty viable to me in comparison to the cookie cutter tough/heal gs guard.
take your pick! more options than you think…
OP is dead-on. These traits do the exact same thing that the old attribute system did- force you to only use certain weapons and ignore others.
sooooo….you don’t want right hand strength? making a crit/tough guardian is pretty viable to me in comparison to the cookie cutter tough/heal gs guard.
take your pick! more options than you think…
But thats exactly my point, there shouldnt be any specific builds for right handed weapons or staffs or anything, you should be able to make a tough healing build without getting tied down to a specific weapon
If you’re already pursuing a particular stat line, then the weapon that’s traited will already be relevant to that stat, so why wouldn’t you want to beef it up?
If you’re already pursuing a particular stat line, then the weapon that’s traited will already be relevant to that stat, so why wouldn’t you want to beef it up?
This is totally incorrect, your stat lines from traits do not effect particular weapons, you can be a DPS guardian with a staff or a tanking guardian with a scepter and shield, if you improve power via traits it improves power for all weapons and not just one or two of them, so all weapons should be aviable in all builds
Hopefully OP realizes you can change major traits as easily as you change which weapons you’re using.
If you’re already pursuing a particular stat line, then the weapon that’s traited will already be relevant to that stat, so why wouldn’t you want to beef it up?
This is totally incorrect, your stat lines from traits do not effect particular weapons, you can be a DPS guardian with a staff or a tanking guardian with a scepter and shield, if you improve power via traits it improves power for all weapons and not just one or two of them, so all weapons should be aviable in all builds
You’re misunderstanding. What about major traits that increase bleed damage when not all of your weapons have bleeds? What about taking the condition trait line when some of your weapons have substantially stronger condition damage? Get rid of all of these, too?
(edited by soulcakeduck.7036)
Hopefully OP realizes you can change major traits as easily as you change which weapons you’re using.
I think the point is you’re playing at a disadvantage if you don’t use the weapon traits and the corresponding weapon.
If you’re already pursuing a particular stat line, then the weapon that’s traited will already be relevant to that stat, so why wouldn’t you want to beef it up?
This is totally incorrect, your stat lines from traits do not effect particular weapons, you can be a DPS guardian with a staff or a tanking guardian with a scepter and shield, if you improve power via traits it improves power for all weapons and not just one or two of them, so all weapons should be aviable in all builds
The weapons are designed around certain functionality – you will notice that different weapons are traited in different lines. That’s a clue about the kinds of effects a weapon in a given line maximises, and its place in that line reflects the kinds of effects it maximizes. (Notice also that the weapon traits are fairly deep in the lines.)
So yes, you can certainly use weapons other than the ones in that line, but the playstyle a weapon in a particular line encourages will be one that takes most advantage of that line. If you’re a min-maxer, this will be what you min-max around.
@Mougen
Not always the case. Sometimes those traits are just arbitrarily thrown into a line that has nothing to do with the weapon. And in fact, it is a bit like saying swords are meant to be used this way, and bows that way.