Remove weapon specific traits
Well swords go with zeal because they’re the weapons that cause condition damage; do you also advocate removing properties from the weapon skill lines and making them dependent on traits as well?
Well swords go with zeal because they’re the weapons that cause condition damage; do you also advocate removing properties from the weapon skill lines and making them dependent on traits as well?
Not at all, it isnt just swords that cause condition damage, I think all weapons can cause condition damage, what im saying is if im making a Zeal guardian I should have the option to use both swords and maces, staves and scepters, I shouldnt be limited in what i use because the weapon doesnt fit in with the trait line, I should be able to use what weapons I want
There might be pattern recognition at play here too; for instance, people might see a greatsword and think “gee, better not depend on this guy for heals” or see the shield and go “hey, I should stick around him in when I get in trouble.” The weapons matching with traits play into general expectations, as there’s no real way to check if a person is a zeal guardian or an honor guardian without seeing their skills in action.
That’s just speculation, though.
There might be pattern recognition at play here too; for instance, people might see a greatsword and think “gee, better not depend on this guy for heals” or see the shield and go “hey, I should stick around him in when I get in trouble.” The weapons matching with traits play into general expectations, as there’s no real way to check if a person is a zeal guardian or an honor guardian without seeing their skills in action.
That’s just speculation, though.
But it shouldnt be like that, you should be able to play as a healing style with a greatsword if you want, you shouldnt be limited ever with your weapon choice, and if the weapon specific traits are removed you wont be limited, you could be a tough tank like class with a greatsword, the whole point of removing the holy trinity was to create these kinds of options and now I feel like they are still having the archaic tank DPS and healer roles with the trait lines
Having to sacrifice some skills for other skills more valuable to your build is all that’s left of a highly customizable system that demanded player to player synergy.