Remove weapon specific traits

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

This is just a suggestion and I would love to hear what you guys think, I feel like the weapon specific traits (e.g 5% extra damage with swords or 20% recharge time off of shields) Are a bad idea, I feel like they pigeon-hole you into only using certain weapons and taking away the effectiveness of others, for example as a zeal guardian If im using a greatsword then great, if im using a mace and shield then not so much, but why shouldn’t mace and shield be viable for a zeal guardian? I feel like these traits are not very inventive and also reduce how you can play your class, obviously you don’t have to pick them but I feel like they give very specific advantages to weapons in certain trait trees and reduce the way you can play really

Id prefer it if traits focused on doing things that would work with all weapons, such as improving burning damage or removing boons with spells, anyone else feel this way?

Remove weapon specific traits

in Suggestions

Posted by: kaffaljidhma.1496

kaffaljidhma.1496

Well swords go with zeal because they’re the weapons that cause condition damage; do you also advocate removing properties from the weapon skill lines and making them dependent on traits as well?

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

Well swords go with zeal because they’re the weapons that cause condition damage; do you also advocate removing properties from the weapon skill lines and making them dependent on traits as well?

Not at all, it isnt just swords that cause condition damage, I think all weapons can cause condition damage, what im saying is if im making a Zeal guardian I should have the option to use both swords and maces, staves and scepters, I shouldnt be limited in what i use because the weapon doesnt fit in with the trait line, I should be able to use what weapons I want

Remove weapon specific traits

in Suggestions

Posted by: kaffaljidhma.1496

kaffaljidhma.1496

There might be pattern recognition at play here too; for instance, people might see a greatsword and think “gee, better not depend on this guy for heals” or see the shield and go “hey, I should stick around him in when I get in trouble.” The weapons matching with traits play into general expectations, as there’s no real way to check if a person is a zeal guardian or an honor guardian without seeing their skills in action.

That’s just speculation, though.

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

There might be pattern recognition at play here too; for instance, people might see a greatsword and think “gee, better not depend on this guy for heals” or see the shield and go “hey, I should stick around him in when I get in trouble.” The weapons matching with traits play into general expectations, as there’s no real way to check if a person is a zeal guardian or an honor guardian without seeing their skills in action.

That’s just speculation, though.

But it shouldnt be like that, you should be able to play as a healing style with a greatsword if you want, you shouldnt be limited ever with your weapon choice, and if the weapon specific traits are removed you wont be limited, you could be a tough tank like class with a greatsword, the whole point of removing the holy trinity was to create these kinds of options and now I feel like they are still having the archaic tank DPS and healer roles with the trait lines

Remove weapon specific traits

in Suggestions

Posted by: kaffaljidhma.1496

kaffaljidhma.1496

Having to sacrifice some skills for other skills more valuable to your build is all that’s left of a highly customizable system that demanded player to player synergy.