(edited by Abriel.4103)
Repair cost being (technically) charged twice.
You could always simply wait for someone to come along, and pull you to your feet. That drops the Waypoint cost.
I know I tend to do that at times, if I fall to my death near a Skill Challenge location or after visiting a Vista. No cost either way, just takes longer while hoping for a good Samaritan which do exist. That, and check out what made the dead body on their mini-map.
- (Death, Terry Pratchett, Hogfather)
Seeing that usually when I die, it’s because I’m off the main road and by myself since in my experience you don’t die when in present of other companies (you will either rally or they’ll rez you up). And wait until someone to rez you is hardly a desirable option … I mean, do you want to sit there and stare at your corpse for 5 minutes before someone come and rez you? And it doesn’t change the issue that you’re being charged “twice” for one death. I know I take a risk for venture off the path, but I already pay for that with the repair cost.
I think the WP you take when dying should be free, and to prevent people exploiting that (i.e commit suicide to take a free WP to a far away place) it can be made so that you can only spawn at the closest available WP.
This is a good point. Maybe implementing a free waypoint close to you when you die would be a better solution. This should only effect the current map.
just make it so that we are able enter the heart of the mist when dead.