Repair cost being (technically) charged twice.

Repair cost being (technically) charged twice.

in Suggestions

Posted by: Abriel.4103

Abriel.4103

Right now, at lvl80 here is what happens when you die and respaw:

- You take a damage penalty that cost 1s84.
- You have to take a WP, which depending on the distance will cost 1s40->1s80 at lvl80.

So basically, you’re being charged twice for the repair cost each times you die. I hope this is an oversight in the system? Seeing the monetary reward for a lvl80 DE is 1s90, dying even once effective wipe the earning you had from the previous 2 events, and I can’t recall in any game that dying once will wipe the earning from one quest, much less two.

(edited by Abriel.4103)

Repair cost being (technically) charged twice.

in Suggestions

Posted by: MLieBennett.9031

MLieBennett.9031

You could always simply wait for someone to come along, and pull you to your feet. That drops the Waypoint cost.

I know I tend to do that at times, if I fall to my death near a Skill Challenge location or after visiting a Vista. No cost either way, just takes longer while hoping for a good Samaritan which do exist. That, and check out what made the dead body on their mini-map.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

Repair cost being (technically) charged twice.

in Suggestions

Posted by: Abriel.4103

Abriel.4103

Seeing that usually when I die, it’s because I’m off the main road and by myself since in my experience you don’t die when in present of other companies (you will either rally or they’ll rez you up). And wait until someone to rez you is hardly a desirable option … I mean, do you want to sit there and stare at your corpse for 5 minutes before someone come and rez you? And it doesn’t change the issue that you’re being charged “twice” for one death. I know I take a risk for venture off the path, but I already pay for that with the repair cost.

I think the WP you take when dying should be free, and to prevent people exploiting that (i.e commit suicide to take a free WP to a far away place) it can be made so that you can only spawn at the closest available WP.

Repair cost being (technically) charged twice.

in Suggestions

Posted by: Maddeth.5893

Maddeth.5893

This is a good point. Maybe implementing a free waypoint close to you when you die would be a better solution. This should only effect the current map.

Repair cost being (technically) charged twice.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

just make it so that we are able enter the heart of the mist when dead.