Repeatable dungeon idea

Repeatable dungeon idea

in Suggestions

Posted by: ifelldown.5426

ifelldown.5426

I know that Anet does a lot of work to keep things interesting for players. I ha a thought after reading some player comments about the various dungeons.

In Diablo 2 the dungeons were randomly generated giving the game unlimited playability. Essentially, the game was infinite. This isn’t possible to do the same way in an mmo as in a stand alone game. What if the dungeons were randomly/semi randomly remapped on the server side every month or so? Could the dungeon maps be set up on some sort of map generator? If so, when the maps a re redone like this the patch notess would simply need to state that the dungeons have been remapped and have fun!

Repeatable dungeon idea

in Suggestions

Posted by: Ba air.1372

Ba air.1372

Not a terrible idea on paper but the potential for bugs and exploits is really high. You have to consider the story element of dungeons too. You can’t remap that. The dungeons in Diablo aren’t really compatable with GW2 dungeons anyways. They strive for different things. It’s a dungeon crawler, going through dungeons is all you do there.

If the bosses and areas ended up the same but in different orders I don’t think it would add anything either. This isn’t like Diablo dungeons where you have a mess of random areas with a big boss at the end. The randomizing system requires a different sort of dungeon all together.

Repeatable dungeon idea

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Posted by: Phira.3970

Phira.3970

That’s the idea for fractal dungeon generator which is what we’re getting but not sure if their going to do it in its true potential for infinite content.

Repeatable dungeon idea

in Suggestions

Posted by: ifelldown.5426

ifelldown.5426

“You have to consider the story element of dungeons too. You can’t remap that”

Very true, but we have two modes of dungeons as it is, Story or exploration. What if dungeons (in exploration mode)got randomized every couple of months?

“The dungeons in Diablo aren’t really compatable with GW2 dungeons anyways”

True, but nobody is saying to use those maps. The suggestion was to periodically randomize/remap the dungeons we have. That way it’s worth going back again since you don’t know what to expect. Everything about the dungeon’s leve stays the same, but the layout and creatures are changed up. Always fresh! =)

Repeatable dungeon idea

in Suggestions

Posted by: Ba air.1372

Ba air.1372

I can tell you from doing plenty of dungeons in WoW, which are different in looks and don’t have the trinity, but still have the same sort of trash, trash, boss setup: randomizing the boss sections will not make them any more interesting. I will not be any less bored of a dungeon if I beat the third boss before the first if I’m gonna be bored of it. Moving bits around just makes it disjointed if it’s not designed to be moved around to start with.

When the goal of a dungeon is to survive the dungeon and punch bosses you’re not going to get much out of moving bits of it around because there’s nothing new in that corner over there just because it’s somewhere else another time. Unless there’s going to be completely new bosses and trash types it won’t be that fresh.