Replacing low drop rates

Replacing low drop rates

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

Some people are unhappy with GW2’s “grindy” nature. The problem isn’t actual leveling, it revolves more around farming for items. One would be dungeons, but I know ANet said they’re working on tokens, so let’s just leave that.

The other problem is drop rates. Let’s take lodestones as an example. Anyone who has gone lodestone farming would know what I’m talking about. To keep it short, I had an idea:

Why not add an item merger system. Let’s stick to lodestones for the example. Some enemies will have chances to drop the precursor to a the lodestone, which will increase in likely hood and worth as the enemy level increases. So when you kill a low level earth elemental, there will be a decent chance that a onyx sliver will drop. Kill a high level earth elemental in and you’ll receive a fragment instead.

A person can trade four of these at a mystic forge for the item in the next step, meaning sliver>fragment>shard>core>lodestone

I’m not sure how well this would work, but if you have an idea to add or can come up with something better, I’ll be all ears.

(edited by Azjenco.9425)

Replacing low drop rates

in Suggestions

Posted by: RoShamBo.2618

RoShamBo.2618

Thumbs up from me although I’m sure someone who’s already obtained their ‘ledge’ weapon the ‘hard way’ will be along soon to rain on your parade.

Forever posting in legendary threads!

Replacing low drop rates

in Suggestions

Posted by: GADefence.5634

GADefence.5634

You can already upgrade 2 slivers into a shard, 2 shards into a core, and 2 cores into a lodestone. . . Actually, you might not be able to do it with slivers (which would be strange). That said, it’s quite a bit expensive, 25 silver per transmute.