Request: Engineer skills turned into combos

Request: Engineer skills turned into combos

in Suggestions

Posted by: tigirius.9014

tigirius.9014

I would like to request that certain engineer skills be turned into AOE fields.

  1. the AOE created by switching to the flamethrower kit while Kit Refinement is traited.
  2. the acid damage attack (when Acidic Elixirs are traited) to be turned into an AOE acid field (poison for the purpose of condis) much like the ones that the poison spewing grubs do with periodic damage hits if enemies stay in the cloud.
  3. smoke vent on the flame thrower to be turned into a blinding combo field much like the Black Powder thief effect.
Balance Team: Please Fix Mine Toolbelt Positioning!

Request: Engineer skills turned into combos

in Suggestions

Posted by: Dante.1508

Dante.1508

Great ideas, Personally to me Engineer needs a full overhaul..in areas.

Request: Engineer skills turned into combos

in Suggestions

Posted by: foogison.5067

foogison.5067

^
I completely agree, pve and especially pvp the engineer is lacking. I have over 400 hours invested into this class, and at this point i know that its not just a lack of skill. The engineer has very little options, and very little to work with. The obvious intent for engineer is to be strong with condition damage, but conditions do not last very long, and taking stats away from toughness and vitality opens up new holes. The pistol itself should do 150 more damage per hit and the shield skills need short cool-downs in order for them to be effective. Rifle is OK but warrior rifle skills are much better than ours. Potions are good except for the random buff factor, gadgets are a good idea, but when they take up one of 3 available spots, very few players will use them. Lastly kits… Kits are a very unique and good idea, but the fact that you lose the stats from your weapon screw you over. A rifle will have a large buff because of +power or +toughness, and you lose that edge with a kit, further limiting your playable options.

More Weapon choices are needed (hammer), small damage and condition duration increases to pistol, shorter cool-downs on shield, and sharing all the aspects of your main hand weapon with kits, would make a very strong improvement to the engineer. Lastly, i forgot to talk about turrets. Turrets are very good in pve but terrible in pvp. Almost all classes have support npcs they can spawn, rangers have pets, mesmers have illusions, etc. But turrets have very little health, and once destroyed take a long time to replenish. This is compared to the mesmer were illusions can be summoned 24/7, and those things dont do a small amount of damage either.

Obviously you guys are very busy with the january and february content updates, but please, once you finish these things, show some love for the engineer.

Request: Engineer skills turned into combos

in Suggestions

Posted by: Redfeather.6401

Redfeather.6401

This skill could be changed…
http://wiki.guildwars2.com/wiki/Static_Shield
Make it so that blocking an attack simply ends the stance, but if the block duration ends without being hit, you create a PBAOE lightning field.

The skill’s recharge and difficulty in getting in close without being hit are more than a fair tradeoff to get that ultra elusive lightning field as part of an engineer’s repetoire.
Static Shield already applies daze if you throw it, change will give a group synergy option while maintaining the same theme.

(edited by Redfeather.6401)