[Request] Remove token nerf on dungeons

[Request] Remove token nerf on dungeons

in Suggestions

Posted by: Miporin.3529

Miporin.3529

Hi anet, i’ve sended a ticket a day ago and you reply me to open a topic here, well.

The issue is the nerf ot tokens on dungeons.

Please redo this feature to the old ruleset, i’ve 3 characters at 80, and when i want to change my skin i always do 3 runs at day with my 3 chars for a total of 180×3= 540 tokens.
Since i’ve limited playtime this feature was very good, and thanks to my efford put to develop 3 characters i can have access to different armour and weapon skins (my main purpose to do dungeons) in a reasonable amount of time.

Now with the nerf i’m force to spend more time playing in the dungeons or wait weeks to complete a single set, a task that is becoming boring and tedious because the reward is now account based and affected by dimishing return.

Also why you do this change now when a lot of people already farm dungeons for almost a year non stop? This will penalize a lot of people like me with low playtime that play dungeons sometimes and not 24/7.

I can see people farm dungeons with 5+ characters for salvaging purpose, but the issue can be fixed easy making these items not work with salvaging, so people can simply do the dungeons for money, drops and armour/weapons skins only, how it should intended to be played.

Thanks for reading, and please consider to revert the change or at least nerf the salvaging but leave alone the amount of tokens for character as before.

ps: also is appreciated if before you change these important features ask you playerbase what think with a pool and explain the reason behind it with a blog post, moreover put in patch notes these changes too.

[Request] Remove token nerf on dungeons

in Suggestions

Posted by: StriderShinryu.6923

StriderShinryu.6923

I have to agree. I understand and applaud the changes to gold rewards, but don’t really get why there was the new restriction put in place on token rewards.

[Request] Remove token nerf on dungeons

in Suggestions

Posted by: Montgomery.1986

Montgomery.1986

Also, the changes make no sense whatsoever. You nerf CoF1 and then you put in SuperCoF1 in Divinity’s Reach, Orr and Frostgorge. If the tokens remained the same, you would still be making far less gold by running a dungeon path over and over again than you would be by mindlessly zerging champions.

[Request] Remove token nerf on dungeons

in Suggestions

Posted by: Miporin.3529

Miporin.3529

Not only this, cause this change now dungeons are heavy under populated because majority do only 1 run a day for 100% tokens reward, more for only 50% less tokens is worthless.

Thanks Anet to mess up everything good you did to dungeons and not care about your own playerbase. This game is moving toward the grindfest that others Ncsoft games are like L2 and Aion.

These changes are unbelievable, for them nothing is worth a mention neither in the blog neither in the patch notes, as an old day-1 player i’m really disappointed by this behaviour, really hope their repair this mistake and redo the ruleset, adjust it, or at least give us the reason behind it with a post in the blog.

We always support you, your loyal playerbase, we deserve a clarification don’t you think Anet?