Reset world completion
They reset fractals, dungeon paths, pvp ranks, gaming philosophy, then hell yeah why not world completion!
Retired elementalist theorycrafter
Sounds kinda stupid to me, would give people easy exotics because you can just reset and do one of the end areas.
They reset fractals, dungeon paths, pvp ranks, gaming philosophy, then hell yeah why not world completion!
Haha, it would be an option that the player can chose. Not a game wide reset. If you want to reset, go for it. They would have to make it so that you can only reset if you have world completion or else theoretically someone could keep resetting and skill point farm a low level skill point.
Sounds kinda stupid to me, would give people easy exotics because you can just reset and do one of the end areas.
There are relatively few areas that you can get exotics from and the map completion in those areas would probably take just as much if not more time than it would to farm the quick paths of dungeons and buy an exotic with tokens.
With a class that has high mobility wouldn’t take that long at all.
With a class that has high mobility wouldn’t take that long at all.
Point taken, but if you could only reset world completion when you have finished world completion, you would have to complete all the low level maps before you could go back for a second round at the high level maps.
For example:
Reset world completion
Redo Malchors, Frostforge, etc and get some exotics. Will take a decent amount of time
Cannot repeat cycle until you have completed all the low level areas again because you will not have world completion
I was initially skeptical, but I can’t think of any real reasons why this would be problematic. Just limit resets to characters with 100% map completion and I don’t think there’s any very good way to abuse this. (Limited so players can’t complete a map, reset, do it again, reset, etc.)
Generally, the reward for completing maps isn’t that outstanding for a level 80; most of the maps will give you lower-level gear and transmutations stones. For the time investment, you’d be much better off farming dungeons, world bosses, champs, or pretty much anything else people do for money, so doing it a second time would really only be worthwhile if you wanted to earn more Gifts of Exploration on the character that’s actually going to use the legendary weapons made with them.
I’d never map-complete a character twice, because I like alts a lot, but I don’t see any harm in implementing a reset, if it doesn’t take too much development time.
I bet that you a want world completion reset but not a reset of WvW maps right ? ….hehe
If you want a world completion reset , WvW maps must be included too.
But i think its not going to happen.
Its fun do to it on a new toon … iv done it 3 times so far.
Yeah…..no.
I really did not enjoy hearts in PvE. Why would I want to do that all over again when its already been achieved on my main?
They give you two gifts of exploration per world map completion instead of only one. So you can make 2 legendaries off of one character. I think that’s perfectly adequate. If you want more, play alts.
“Remember The Searing. We never forget, and never forgive.” – Family Motto
imo… once any character on an acct completes world completion we should be able to get more gifts of exploration through our achievement tab… just simply withdraw them like the current things we can withdraw anytime.
I bet that you a want world completion reset but not a reset of WvW maps right ? ….hehe
Haha, nope. WvW is a part of world completion so it would definitely be included. I am somewhat partial because I mainly do WvW these days but it would not be fair to have a reset apply to everything but WvW.
I really did not enjoy hearts in PvE. Why would I want to do that all over again when its already been achieved on my main?
You wouldn’t have to. It would be an option for those who want to.
Reasons why I would want to:
1. I only like playing my main
2. I like continuing to develop the muscle memory for my particular class
3. I do not want to spend money on gearing a same-class alt just for world completion
4. It might be fun to go through world completion again having a new outlook on the game after playing for so long
There are probably others I have not thought of
There are plenty of reasons why we, as individuals, might not want to do it, but is there any compelling reason to not let those who want it do it?
(Besides developer time. This is the kind of quality of life change that has a small audience and small downside, so I’d say its biggest obstacle is whether anyone could be spared to implement it instead of working on something else.)
There are plenty of reasons why we, as individuals, might not want to do it, but is there any compelling reason to not let those who want it do it?
(Besides developer time. This is the kind of quality of life change that has a small audience and small downside, so I’d say its biggest obstacle is whether anyone could be spared to implement it instead of working on something else.)
Agreed. If it took too much dev time it would not be worth it. I would imagine that it would not be that difficult to implement but if it did, efforts would best be spent somewhere else
I want to say, “sure, why not” – because it’s just an option someone can choose… but I’m wondering what the full implications are. I wonder how difficult it would be. And it just doesn’t “make sense” – sure, you really like this character but they’ve already been to all those places and done all those things – it’s like giving the option to down-level to 1 again… both of which can be had by making an alt.
The skillpoints becoming do-able again seems like an issue. Your character already visited those places and got those skillpoints – shouldn’t that be taken away ? And you get experience for visiting all those places… shouldn’t you lose that, too ? It seems like you would HAVE to lose that experience somehow or people would abuse this option – they could park somewhere (it wouldn’t have to be a main, it could be an alt specifically created to abuse this) and keep resetting and getting easy skillpoints and xp, et cetera.
How would they hash out “taking away” all that you already earned ? Make you earn so many skillpoints in the “bank” before you can reset (and enough to take into account XP gained since map completion) ? It seems like a hassle for everyone, ANet included – for something that few people would want to use legitimately. Without “taking it away” this seems like a game-breaking problem to me that would fundamentally change how many people would play the game even if they didn’t want this and wouldn’t like it when it was implemented – and would feel forced to play this new way instead of how they wanted to (please see end paragraph for an address to the concerns on how you want to play).
Not to mention abusing the map completion rewards. Having them restrict when you can reset seems good – but adds even more for ANet to have to do for a very small group of people.
I’m just trying to think this through and the impact it would have on the game as a whole. Also of mention it’s something people could accidentally reset or have reset if their account was compromised – and would become yet another thing people send ANet tickets about to have resolved – meaning they’d have to store two sets of data – your pre and post reset maps and that seems like a bit much to me – that’s quite a lot and now it’s being doubled.
I understand that our playstyles differ, but why not put that time and energy into an alt and get to know them more, too ? Or you could make an alt just for this purpose – maybe a clone or friend of your main who will be deleted when this is done.
A radically different solution would be to have a different way to obtain a “Gift of Exploration” after you’ve already gotten them once. I don’t agree with just being able to get one like an achievement skin, necessarily – but maybe also receiving a recipe to make more with them – something that would be no doubt as long and arduous as map completion itself.
The skillpoints becoming do-able again seems like an issue. Your character already visited those places and got those skillpoints – shouldn’t that be taken away ? And you get experience for visiting all those places… shouldn’t you lose that, too ? It seems like you would HAVE to lose that experience somehow or people would abuse this option – they could park somewhere (it wouldn’t have to be a main, it could be an alt specifically created to abuse this) and keep resetting and getting easy skillpoints and xp, et cetera.
Thanks for the feedback I think I can address some of the concerns.
There is already a system where you can gain XP and skill points from doing the same things over again. Dungeons, champion farming, etc. This would open up another option for gaining those things and I think that overall it would be less farmy than those other options.
The fix for people abusing this option would be to only allow people to reset world completion when they have finished world completion. Want that easy skill point again? Now you have to finish the whole thing again, including WvW.
Because of this, I do not think that they would need to take away anything that you already earned.
I’m just trying to think this through and the impact it would have on the game as a whole. Also of mention it’s something people could accidentally reset or have reset if their account was compromised – and would become yet another thing people send ANet tickets about to have resolved – meaning they’d have to store two sets of data – your pre and post reset maps and that seems like a bit much to me – that’s quite a lot and now it’s being doubled.
That is a good point. My guess would be that there should be a confirmation where you enter your character name prior to resetting. Like when you try to destroy Box o’ Fun. The account comprimise thing I can see happening less often.
A radically different solution would be to have a different way to obtain a “Gift of Exploration” after you’ve already gotten them once. I don’t agree with just being able to get one like an achievement skin, necessarily – but maybe also receiving a recipe to make more with them – something that would be no doubt as long and arduous as map completion itself.
Something like this would be great if they spent the time to do it. For some reason I think giving the option to reset world complete would take less time/energy from the devs, but I could be very wrong about that
- edited to put a smilie in to convey tone
I don’t see any reason to take away rewards to keep map-completers from earning them a second time; they’re just not THAT good, compared to the time investment required to earn them. I mean, I guess you could complete the map, reset, and then run over it again almost exclusively to grab the ~200 skill challenges again…But don’t most people at that point already have more skill points than they know what to do with? I mean, I’ve got a ton of skill points on my main, a bunch more on finished alts, and 30-some Scrolls of Knowledge for more alts.
Basically, resetting map completion isn’t a very good farm, which takes out a lot of potential for abuse. Worrying about accidental resets is solved as simply as a dialogue box saying “ARE YOU SURE YOU WANT TO DO THIS? YOU CAN’T UNDO IT” in red text, and if your account is compromised, you’re in as much danger of having your character deleted as having your map reset.
I understand that our playstyles differ, but why not put that time and energy into an alt and get to know them more, too ?.
I think you’ve answered your own question: Our playstyles differ from the OP’s, which is exactly why (s)he wants to be able to stick with one character instead of alts.