Resource Chain Proc's

Resource Chain Proc's

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Posted by: Verneo.6791

Verneo.6791

Greetings.

Just a simple suggestion.
I just wondered if it had ever been considered that while resource harvesting instead of the standard 3 swings (which in some cases is not enough) – your character continues to harvest until the node is empty but with text bubble {Critical} past 3 swings. Or something of that nature – just to break up the monotony of normal resource harvesting.

Huge thank you to all the team and player base for making GuildWars 2 game of the year.

Life is but a dream and we are an imagination of ourselves.

Resource Chain Proc's

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Posted by: Zaxares.5419

Zaxares.5419

I like this idea. I usually have to always double check whether or not a node is exhausted before moving on, and this would make it just a little bit easier.

Resource Chain Proc's

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Posted by: Verneo.6791

Verneo.6791

That’s what I was thinking – it would save on time and add an old school style of emoting that we’ve seen the developers utilize during Halloween.

Life is but a dream and we are an imagination of ourselves.

Resource Chain Proc's

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Posted by: Teraphas.6210

Teraphas.6210

i do think the extra chances come from your wvw bonuses and may be calculated more as a chance not to consume the node when it procs more then it puts more on it. would be harder to show ahead of time if you have extra there

You can’t spell Slaughter without Laughter

Resource Chain Proc's

in Suggestions

Posted by: Verneo.6791

Verneo.6791

I’m simply talking about adding a function that your character doesn’t simply stop at 3 swings and when such an example does occur they add tiny animations to break up the monotony of large scale resource harvesting.
I’m sure those who know of orrmaps would agree.

Life is but a dream and we are an imagination of ourselves.