Resource Chain Proc's
I like this idea. I usually have to always double check whether or not a node is exhausted before moving on, and this would make it just a little bit easier.
That’s what I was thinking – it would save on time and add an old school style of emoting that we’ve seen the developers utilize during Halloween.
i do think the extra chances come from your wvw bonuses and may be calculated more as a chance not to consume the node when it procs more then it puts more on it. would be harder to show ahead of time if you have extra there
I’m simply talking about adding a function that your character doesn’t simply stop at 3 swings and when such an example does occur they add tiny animations to break up the monotony of large scale resource harvesting.
I’m sure those who know of orrmaps would agree.