Respawn Rate
Hi, I also see this as a problem. This makes me unsatisfied customer.
(Really angry, but trying to be constructive and polite).
Yes. I’m more then 20 times angered with respawn rate. My girl stop playing GW2 for it. Often on guild team speak somebody is angered by respawn.
My laziness is overcomed and I’m writing on forum..
On world map valued places are very often non solo because of respawn. Unfortunately it is on solo often find out by death through respawn. It for player means “go somewhere else” and later “go play something else”.
It very often make unwanted grind of mobs in some place (even in group).
Bots are the one who prosper from this most.
On some maps is also quick respawn of events making waypoints contested. Make event for first time is fun. After some time it is absolutely boring.
As there are ways of making thing difficult, respawn only make it annoying.
For game which wants strong story line is respawn most times against this objective.
(Hey I know there are “war zones”, but all the other places?)
With this is one more thing. After respawn mobs enter very quickly agro state. In some cases You find out about respawn by some strong skill > down > defeat.
Suggestion:
For work-around make longer global cooldown.
As final stage solution make option to block respawn, enabling solo mode for non-war zones (limited range from player), automaticly overcharged by another player whom dont block respawn.
Agreed, some Skill Challenges are nearly impossible to complete due to this. The Veteran Rock Dog in the Harathi Hinterlands is fresh in my mind as i just did that one last night. Took me two tries because of the swarm of centaurs. Fighting a veteran is hard enough, fighting a veteran with 5-8 others beside…. not fun.
https://forum-en.gw2archive.eu/forum/game/suggestions/Roguelike-Dungeon-Instance/first
This is a constant pain in the rear-end: often you’ve barely managed to kill one mob before the kitten #8217; thing respawns. Like Stron Magnesson I had a real struggle to take down a veteran mob – in my case a spider – as all the other spiders kept on respawning so quickly.
Can we get a drop in respawn rates – or perhaps an area (larger than aggro) in which nothing respawns around a player? I’d really like to hear back from a dev on why – when you’re the only PC in an area, mobs respawn in seconds making some parts of the map “insta-die” zones.
Kitten #8217???? (That’s a large number of kittens!)
I agree with this posting that the re-spawn rates in many areas are ridiculously high. Recently I went back to a level 25 area with my 80 (mentored down of course) to open up more of the map I had missed.
I found a missed POI in a cave with a rich silver vein and noticed there was a Veteran in there, along with a bunch of his regular buddies. So I started my way into the cave, defeating the regular buddies as I went in. I managed to find the Veteran with only one regular buddy left, at the turn in the tunnel.
My strategy was to set my pet on the Vet, take out his buddy, then take on the Vet and finish so I could not only get the POI but the rich silver vein as well.
BUT, just as I rounded the corner and started this strategy, his earlier defeated buddies all re-spawned on top of me. So now I had not only the vet and remaining buddy but all those other buddies to re-fight into the bargain.
Needless to say, after three tries with this scenario repeating itself each time without any difference, I managed to finally get the POI as I died but never defeated the vet or the re-spawns. I decided it was not worth it to try a fourth time so I left the area very frustrated that I had not succeeded in my attempts.
This scenario is similarly played out all over the map at different levels and with different foes. The re-spawn rate needs to be adjusted down so we can actually achieve our strategy even if difficult. Not make it impossible.