In some areas, especially some level 80 areas, the respawn rate is so fast that mobs I just killed respawn while I’m fighting the ones that added. This turns the fight into an infinite loop.
I want to have to work to clear a path for myself. But too many areas are unpassable due to the respawn rate. If possible I think the respawn rate should be slowed when there’s only one player in the area and increased when there’s more players in the area that can share the load.
Areas like Cursed Shore are near impossible to navigate solo—not because of the terrain and roaming Veterans and Champions—but the regular level 80 respawn rate. I’d welcome getting the chance to reach that Veteran but he’s not the real danger.
Many lower level areas in the 70-80 range have this as well. Ravines where the mobs are many with overlapping aggro ranges, then respawn and aggro again mid-fight. I just think it’s a little high.