Ressing players should...

Ressing players should...

in Suggestions

Posted by: Kaon.7192

Kaon.7192

1) Give a bit of karma. Because isn’t that how karma is supposed to work?
2) Give event participation credit. Probably on the same level as several mob kills.

Thoughts?

Ressing players should...

in Suggestions

Posted by: Reganov.3569

Reganov.3569

1) The only downside to this, is people could abuse it, just jump off cliffs to suicide and revive eachother.

2) It should do that anyway to an extent :0

Wolfred Darkwater – Fort Aspenwood

Ressing players should...

in Suggestions

Posted by: Fyrebrand.4859

Fyrebrand.4859

It gives you XP for doing it, I believe — and it helps you get the Combat Healer title.

Ressing players should...

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

I could see it working if the following restrictions are applied:

  1. Reviving the same player more then once within 10 minutes will grant no karma
  2. Only the first 4 players to a defeated user gain credit for karma for a revival
  3. Reviving a player in town or one who died from falling damage grants no karma
  4. Reviving a player within 1500 distance of a way-point will grant no karma

For the purposes of preventing abuse.
The time-limit is 10 minutes because the reward amount would be insignificant amount that there would be no farming value to this.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)