Retain Guild Influence after Realm Transfers / Guild Realm Transfers
in Suggestions
Posted by: Threepsie.3248
(edited by Threepsie.3248)
in Suggestions
Posted by: Threepsie.3248
Currently our whole guild (~8 close friends) wants to move to a new realm within the same region (EU). We have been playing the game since pre-launch and have acquired quite some nice influence assets.
However, if we do want to proceed with this transfer, all progress will be lost (no guild vault, no influence, not to mention the item bonuses that raise influence are lost too). For larger guilds this is not much of a problem, since they gain influence at a faster rate. But this realm transfer puts smaller guilds at a disadvantage.
Therefore, I would like to suggest the following:
- Small guilds (< 20 persons) should be allowed to designate a ‘home realm’.
- This home realm can only be set once every 6 months, this to disallow ‘realm hopping’, or make it available for in-game gems (i.e. 1200 gems)
- All assets and upgrades (guild vault, etc) will be transferred to this home realm, but with a cost (i.e. 20% less influence / remove all banners / lose guild vault content)
or
- All assets and upgrades (guild vault, etc) are converted to influence points, which are made available on the new ‘home realm’.
This is just a basic suggestion, and I hope more people will pick it up so it may get implemented! Players that have other solutions are also encouraged to post in here!
(edited by Threepsie.3248)
in Suggestions
Posted by: Shael.4703
Umm, that will cause a lot of problems. For one, I can tell all my members that I’m going to kick them so we can have <20 people. Then move to a new server bringing our influence and upgrade, reinvite them and voila, we’ll dominate the new server and make the new server kicking other servers in WvW.
Secondly, not because a lot of people picked it up or +1 agree to it, does it mean it will get implemented.
I like it the way it is. What we actually need is reflagging some guild upgrades to cross-server like guild emblem, a guild emblem is a social thing just like guild chat and guild roster. A guild roster can also be cross-server, but it will only get filled-up too quickly for bigger guilds, so a balance there is needed, or a different type of upgrade added.
However, most of the other guild upgrades do need to remain server-bound especially Influence. Otherwise it will give advantage to bigger guilds and might end up in a few huge guilds dominating a server and WvW. Would you rather have that environment in exchange for <20 people being able to carry upgrades and Influence? Or a fair, clean environment but you have to restart your effort in rebuilding your guild?
in Suggestions
Posted by: Threepsie.3248
You bring up some good points regarding how it can be exploited. But the game itself keeps track of a lot of guild actions, including guild members joining and leaving. One can then add an additional criteria to check the history of the ‘small’ guild to ensure that the number of unique members was lower than 20 for, let’s say, the past 30 days? This to partly prevent the exploitation you mentioned above.
I have no real issues with losing the influence (after all, a price has to be paid). What really concerns me is the loss of the guild vault (the architecture tree), since that took us a long time to acquire. If that can somehow be made region-wide, then we would be quite happy! (-:
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