Retaliation need this to be fixed

Retaliation need this to be fixed

in Suggestions

Posted by: randomfightfan.4091

randomfightfan.4091

Right now retaliation scales with power… POWER. Meaning a pvt TANK is not only going to be insanely hard to kill, but their retaliation will be hitting full force just my getting shot in the face. At the very least make ret scale with condition damage or something. It’s far too easy for some guardian with 75% uptime on retaliation to deal 450s every time THEY get hit. You can’t just not hit them b.c retaliation is up all the time and you’re still getting hit while you’re not attacking them.

If it were to scale with condi damage it would make it a lot harder for the bunker builds to kill people without ever having to attack and that would help balance the skill imo.

Horror story time! My grenade engi bud tossed out 2 volleys of grenades into a zerg (one was probably barrage). Each grenade CAN hit up to 3 people and each auto throws 3 grenades. That’s up to 9 hits on the 1st throw and up to 24 on the 2nd. There were retaliation spamming guardians giving ret to the zerg at that time. 33 possible hits instantly (most likely more like 15-20 at most), and no way to mitigate the damage. By the time the 1st throw landed, the 2nd and 3rd were already in the air. Before he could get a 4th throw out, he was downed from the retaliation. That’s a fully geared, lvl 80 grenade engi with ppc gear. That’s how strong the boon is atm.

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Retaliation need this to be fixed

in Suggestions

Posted by: Panda.1967

Panda.1967

It has already been announced that this upcoming patch will see some changes to retaliation and some other boons and conditions. ANet is well aware of how overpowered retaliation is at the moment and it will be getting some changes in the next patch.

Please stop assuming I’m a guy… I am female.