Rethink event scaling

Rethink event scaling

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Posted by: Nate Gray.9241

Nate Gray.9241

I’d like to see “Group” events removed entirely and all events differentiated only by the people participating in them, exception being the world boss events like Shatterer and such.

I loved the idea of Group events initially, but as the “new” factor of the game dies down and the population spreads out and/or concentrates on newer content, you’re seeing a lot of “Group” events being ignored and people like me, who still visit those older areas, having to run around them rather than clear them ourselves.

For example, I’m in Bloodtide Coast at the moment, and there’s a group event involving a Troll running about. I’ve shouted in map, mentioned in guild, no one’s really interested in it and I can’t really blame people for not wanting to teleport to a map just to complete a champion event. To me, it makes more sense to have monsters be NO HIGHER than Veteran status, and gradually progress to Champion (and even Legendary) status if/when other people show up to participate. At least that way, the events can always be completed (as all professions can handle vets solo for the most part) but still have the potential to become more challenging when others appear.

This is actually what I initially expected GW2 would do and I was a little disappointed to see that wasn’t the case. Hopefully, now that the population isn’t the boom it was at release, Anet will consider this as a possibility.

Rethink event scaling

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Posted by: drifter.8453

drifter.8453

Well if loot drops changed for the better, but I can see it being a dificult task, with those that chose to wear MF gear to scale loot drops, and the champions dropped better loot. More people will do champion events.

Rethink event scaling

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Posted by: Eladriel.7295

Eladriel.7295

Sorry, I don’t want to see them removed.

Together we stand in the face of evil!

Rethink event scaling

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Posted by: HimSigung.1976

HimSigung.1976

Group events wouldn’t be so bad if they were worth it. They’re not all broken, but many are far too difficult for the lack of award, the troll you are referring to is a good example. I don’t agree with their removal. Scaling and a reward tweak would be enough.

Rethink event scaling

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Posted by: Olba.5376

Olba.5376

I like Group Events. I mostly play either solo or with a single friend, so I get to do a lot of avoiding of Group Events. However, whenever I’m playing with a friend, doing one of those Group Events, or killing a Champion is fun.

The most fun I’ve had in the game in a while? Well, we found a Champion Troll in a cave somewhere with my friend and must’ve spent like 15 minutes killing it, most of it consisting of kiting the troll in a small space with ranged weapons.

Rethink event scaling

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Posted by: Apathy.6430

Apathy.6430

Group events wouldn’t be so bad if they were worth it. They’re not all broken, but many are far too difficult for the lack of award, the troll you are referring to is a good example. I don’t agree with their removal. Scaling and a reward tweak would be enough.

Yeah, rewards feel terrible for them. They require a lot of people, and usually require a lot of time…for the reward of a normal event.

Should be like at least 2.5x a normal event.

Rethink event scaling

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Posted by: HiddenNick.7206

HiddenNick.7206

Group events wouldn’t be so bad if they were worth it. They’re not all broken, but many are far too difficult for the lack of award, the troll you are referring to is a good example. I don’t agree with their removal. Scaling and a reward tweak would be enough.

Exactly. I like the idea of epic events but there is simply no reason to do them!

Crowds of people are still participating in dragon events. Why? Because they know where they will happen and when they will happen and they know they will be reworded for completing it.

This game does not need more content. Because it would be enough to better use existing one.

What ANet should do is better directing people where and when to go and what to do.

This is the real and I think the most major issue with gw2 right now. And I think that they know about it.

Rethink event scaling

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Posted by: Olba.5376

Olba.5376

Exactly. I like the idea of epic events but there is simply no reason to do them!

Crowds of people are still participating in dragon events. Why? Because they know where they will happen and when they will happen and they know they will be reworded for completing it.

So you’re saying that ANet should add in better rewards, thus speeding up inflation and requiring additional coin sinks just because the players are stuck-up, efficiency-minded drones who refuse to do anything that doesn’t give them a tangible reward?

Yeah, what a great idea.

It’s honestly pathetic to see that people seem absolutely unable to have fun in the game if it does not come with a substantial amount of gold as a side dish.

What happened to doing difficult things because the difficulty makes things fun?

This game does not need more content. Because it would be enough to better use existing one.

What ANet should do is better directing people where and when to go and what to do.

This is the real and I think the most major issue with gw2 right now. And I think that they know about it.

I disagree.

A lot of the events and Veterans/Champions are fun because there’s not a massive zerg doing them. If you added some kind of list of all the on-going events and/or spawned Veterans/Champions, you would be very hard-pressed to find an event that did not have someone else doing it already.

Also, Group Events make things more realistic. A group of centaurs takes over a town and a single person is able to fight them and retake it? I think that’s not cool.

(edited by Olba.5376)

Rethink event scaling

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Posted by: Apathy.6430

Apathy.6430

So you’re saying that ANet should add in better rewards, thus speeding up inflation and requiring additional coin sinks just because the players are stuck-up, efficiency-minded drones who refuse to do anything that doesn’t give them a tangible reward?

Complaining about inflation when trying to insult people who care about getting things.

Well done in the irony department.

Rethink event scaling

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Posted by: Olba.5376

Olba.5376

So you’re saying that ANet should add in better rewards, thus speeding up inflation and requiring additional coin sinks just because the players are stuck-up, efficiency-minded drones who refuse to do anything that doesn’t give them a tangible reward?

Complaining about inflation when trying to insult people who care about getting things.

Well done in the irony department.

Oh but I’m not complaining about the inflation. It’s just that if you boosted the rewards, the inflation would just catch up and the same thing would repeat.

Which would make all the rewards you get seem even less significant. Which would just repeat the same topic, except now everything would be worth even less.

Boosting the rewards does not lead to fun. It should not lead to fun. That’s like saying that you cannot have fun without rewards. And that’s pretty screwed up, if you ask me.

Rethink event scaling

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Posted by: Apathy.6430

Apathy.6430

So you’re saying that ANet should add in better rewards, thus speeding up inflation and requiring additional coin sinks just because the players are stuck-up, efficiency-minded drones who refuse to do anything that doesn’t give them a tangible reward?

Complaining about inflation when trying to insult people who care about getting things.

Well done in the irony department.

Oh but I’m not complaining about the inflation. It’s just that if you boosted the rewards, the inflation would just catch up and the same thing would repeat.

Which would make all the rewards you get seem even less significant. Which would just repeat the same topic, except now everything would be worth even less.

Boosting the rewards does not lead to fun. It should not lead to fun. That’s like saying that you cannot have fun without rewards. And that’s pretty screwed up, if you ask me.

Getting 2x the reward for something that takes 2x the amount of time isn’t going to cause inflation.

Rethink event scaling

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Posted by: Olba.5376

Olba.5376

So you’re saying that ANet should add in better rewards, thus speeding up inflation and requiring additional coin sinks just because the players are stuck-up, efficiency-minded drones who refuse to do anything that doesn’t give them a tangible reward?

Complaining about inflation when trying to insult people who care about getting things.

Well done in the irony department.

Oh but I’m not complaining about the inflation. It’s just that if you boosted the rewards, the inflation would just catch up and the same thing would repeat.

Which would make all the rewards you get seem even less significant. Which would just repeat the same topic, except now everything would be worth even less.

Boosting the rewards does not lead to fun. It should not lead to fun. That’s like saying that you cannot have fun without rewards. And that’s pretty screwed up, if you ask me.

Getting 2x the reward for something that takes 2x the amount of time isn’t going to cause inflation.

It won’t take 2x the time if there’s 4x the people doing it.

And getting 2x the rewards for something you previously got 1x the rewards for is still going to affect things.

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Posted by: Apathy.6430

Apathy.6430

It won’t take 2x the time if there’s 4x the people doing it.

You do realize events scale?

And getting 2x the rewards for something you previously got 1x the rewards for is still going to affect things.

Not really, as most people aren’t regularly doing them, and they are a relatively small part of doing events (usually after a longer chain of them).

And that’s even assuming that events are a significant source of the gold in the game.

Rethink event scaling

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Posted by: Olba.5376

Olba.5376

You do realize events scale?

Only based on quantity of people and even then it’s not a linear progression.

Not really, as most people aren’t regularly doing them, and they are a relatively small part of doing events (usually after a longer chain of them).

And that’s even assuming that events are a significant source of the gold in the game

Most people aren’t doing them because of the rewards. Bump those up well enough and you get the people there. If you don’t, well then why start at all?

And we already have a website that tracks Dragons, if you boost the events you might end up with a similar site tracking most events.

And yes, I still think that doing anything in the game should not be about the rewards. That’s like doing your homework only because you know you get a candy bar for it, rather than doing it to learn.

Rethink event scaling

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Posted by: Apathy.6430

Apathy.6430

And yes, I still think that doing anything in the game should not be about the rewards. That’s like doing your homework only because you know you get a candy bar for it, rather than doing it to learn.

So nothing anywhere in the game should give any rewards and everyone should just start at 80 with the best gear and just do stuff for fun!

Unfortunately, this utopian game would likely fail miserably.

Rethink event scaling

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Posted by: Apathy.6430

Apathy.6430

Yes, people shouldn’t be doing stuff just for the rewards.

But the rewards should also not be so crappy that it’s not worth doing.

Rethink event scaling

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Posted by: Culwenimos.1594

Culwenimos.1594

I think Group Events should stay the same.
They do provide your normal scaled xp, karma, money reward. It’s more realistic that a single person cannot complete these easily.

However for champions that are unmarked
I think they should have double xp or a karma reward. And maybe a pot of gold that is shared by all the contributers to the fight. The sum of which is based on the difficulty of the Champion, since the champions don’t get scaled by the number of players fighting them. Alternatively, give a temporary buff such as +5% Karma for 5 minutes or in case of the trolls: +5% damage to trolls for 10 mins.

Or possibly as a separate idea, is to have a bounty list. This list will have each champion on the area map, where you hunt each one down. And get rewarded based on who you help kill.

(edited by Culwenimos.1594)

Rethink event scaling

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Posted by: Olba.5376

Olba.5376

So nothing anywhere in the game should give any rewards and everyone should just start at 80 with the best gear and just do stuff for fun!

You have just described sPvP. And for those who are into PvP, skipping the gear and everyone having equal gear is part of the fun.

Unfortunately, this utopian game would likely fail miserably.

As an MMORPG it might. Sadly, the whole rewards thing has been engraved to people’s minds. Now you got “achievements” in just about every game.

But the rewards should also not be so crappy that it’s not worth doing.

And why should this “worth” connect with the rewards? Is it because you have some monetary goal in the game that takes precedence over other content? In that case, you have no right to complain about the events, they’re not your priority.

You know what? I had a lot of fun the other day. I played with my friend, who was level 47 at the time. We went through parts of her Personal Story and Timberline Falls. We played for several hours. At the end of it, she was level 56. And let me tell you, that was more fun that I’ve had in this game in quite a while.